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An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation…

图形学 · 计算机科学 2024-07-12 Haoran Yun , Jose Luis Ponton , Alejandro Beacco , Carlos Andujar , Nuria Pelechano

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

人机交互 · 计算机科学 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

The emotional response of users induced by VR scenarios has become a topic of interest, however, whether changing the size of objects in VR scenes induces different levels of anxiety remains a question to be studied. In this study, we…

多媒体 · 计算机科学 2022-10-14 Junyi Shen , Itaru Kitahara , Shinichi Koyama , Qiaoge Li

People feel attached to places that are meaningful to them, which psychological research calls "place attachment." Place attachment is associated with self-identity, self-continuity, and psychological well-being. Even small cues, including…

人机交互 · 计算机科学 2025-01-08 Yaxin Hu , Anjun Zhu , Catalina L. Toma , Bilge Mutlu

Gardening is an activity that involves a number of dimensions of increasing interest to HCI and CSCW researchers, including recreation, sustainability, and engagement with nature. This paper considers the garden setting in order to…

人机交互 · 计算机科学 2022-11-22 Hanuma Teja Maddali , Amanda Lazar

For robots to operate in a three dimensional world and interact with humans, learning spatial relationships among objects in the surrounding is necessary. Reasoning about the state of the world requires inputs from many different sensory…

机器人学 · 计算机科学 2021-08-04 Ryan Rowe , Shivam Singhal , Daqing Yi , Tapomayukh Bhattacharjee , Siddhartha S. Srinivasa

While robots are increasingly integrated into the built environment, little is known how their qualities can meaningfully influence our spaces to facilitate enjoyable and agreeable interaction, rather than robotic settings that are driven…

机器人学 · 计算机科学 2023-11-29 Binh Vinh Duc Nguyen , Andrew Vande Moere

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…

人机交互 · 计算机科学 2023-07-13 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

This study provides insights into the quantitative similarities, differences and relationships between users' spatial, face-to-face, urban social networks and their transpatial, online counterparts. We explore and map the social ties within…

计算机与社会 · 计算机科学 2013-06-06 Vassilis Kostakos

An increasing number of web articles engage the reader with the feeling of being immersed in the data space. However, the exact characteristics of spatial immersion in the context of visual storytelling remain vague. For example, what are…

Mixed Reality (MR) technologies are increasingly adopted by enterprises to enhance remote collaboration, enabling users to share real-time views of their physical environments through head-mounted displays (HMDs). While MR spatial sharing…

人机交互 · 计算机科学 2026-02-09 Mengyu Chen , Youngwook Do , Feiyu Lu , Kaiming Cheng , Blair MacIntyre

Revitalizing Japan's remote areas has become a crucial task, and Matsue City exemplifies this effort in its temporary event spaces, created through collective efforts to foster urban vibrancy and bring together residents and visitors. This…

人机交互 · 计算机科学 2025-03-21 Aliffi Majiid , Riaz-Ul-Haque Mian , Kouki Kurohara , Yen-Khang Nguyen-Tran

Understanding which factors could influence co-presence in Virtual Reality could help develop more qualitative social interactions, or social interactions that generate similar sensations, emotions and feelings than the ones generated…

人机交互 · 计算机科学 2026-01-07 Eloise Minder , Sylvain Fleury , Solène Neyret , Jean-Rémy Chardonnet

Social robots, also known as service or assistant robots, have been developed to improve the quality of human life in recent years. Socially assistive robots (SAR) are a special type of social robots that focus on providing support through…

人机交互 · 计算机科学 2023-01-04 Xiaodong Wu

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

人机交互 · 计算机科学 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

网络与互联网体系结构 · 计算机科学 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…

人机交互 · 计算机科学 2011-05-31 Gianluca De Leo , Koren S. Goodman , Elena Radici , Scott R. Secrhist , Thomas W. Mastaglio

Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction,…

多媒体 · 计算机科学 2022-06-14 Sergi Fernández , Mario Montagud , Gianluca Cernigliaro , David Rincón