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Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

人机交互 · 计算机科学 2019-10-14 Andreas Mallas , Michalis Xenos

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

人机交互 · 计算机科学 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Multiple-view visualizations (MVs) have been widely used for visual analysis. Each view shows some part of the data in a usable way, and together multiple views enable a holistic understanding of the data under investigation. For example,…

人机交互 · 计算机科学 2023-06-19 Maoyuan Sun , Abdul Rahman Shaikh , Yue Ma , David Koop , Hamed Alhoori

Marksmanship practices are required in various professions, including police, military personnel, hunters, as well as sports shooters, such as Olympic shooting, biathlon, and modern pentathlon. The current form of training and coaching is…

人机交互 · 计算机科学 2025-07-02 Emin Zerman , Jonas Carlsson , Mårten Sjöström

Well-designed data visualizations can lead to more powerful and intuitive processing by a viewer. To help a viewer intuitively compare values to quickly generate key takeaways, visualization designers can manipulate how data values are…

人机交互 · 计算机科学 2021-08-17 Cindy Xiong , Vidya Setlur , Benjamin Bach , Kylie Lin , Eunyee Koh , Steven Franconeri

Visual representation learning has been a cornerstone in computer vision, involving typical forms such as visual embeddings, structural symbols, and text-based representations. Despite the success of CLIP-type visual embeddings, they often…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Yiwu Zhong , Zi-Yuan Hu , Michael R. Lyu , Liwei Wang

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Measurement is an integral part of modern science, providing the fundamental means for evaluation, comparison, and prediction. In the context of visualization, several different types of measures have been proposed, ranging from approaches…

图形学 · 计算机科学 2019-09-13 Fabian Bolte , Stefan Bruckner

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

人机交互 · 计算机科学 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report…

人机交互 · 计算机科学 2019-10-23 Melanie Bancilhon , Zhengliang Liu , Alvitta Ottley

Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable structure, are particularly well-suited for exploring…

人机交互 · 计算机科学 2024-03-12 Shuqi He , Haonan Yao , Luyan Jiang , Kaiwen Li , Nan Xiang , Yue Li , Hai-Ning Liang , Lingyun Yu

On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact…

人机交互 · 计算机科学 2024-10-01 Xiang Li , Wei He , Shan Jin , Jan Gugenheimer , Pan Hui , Hai-Ning Liang , Per Ola Kristensson

There have been a resurge lately on virtual therapy and other virtual- and tele-medicine services due to the new normal of practicing 'shelter at home'. In this paper, we propose a creative drawing game for virtual therapy and investigate…

人机交互 · 计算机科学 2020-10-19 Lauren Baron , Brian Cohn , Roghayeh Barmaki

Vision based human motion recognition has fascinated many researchers due to its critical challenges and a variety of applications. The applications range from simple gesture recognition to complicated behaviour understanding in…

计算机视觉与模式识别 · 计算机科学 2016-08-25 Geetanjali Vinayak Kale , Varsha Hemant Patil

Interactions between pedestrians, bikers, and human-driven vehicles have been a major concern in traffic safety over the years. The upcoming age of autonomous vehicles will further raise major problems on whether self-driving cars can…

计算机科学与博弈论 · 计算机科学 2018-06-26 Umberto Michieli , Leonardo Badia

Software visualization can be of great use for understanding and exploring a software system in an intuitive manner. Spatial representation of software is a promising approach of increasing interest. However, little is known about how…

软件工程 · 计算机科学 2010-07-27 Adrian Kuhn , David Erni , Oscar Nierstrasz

Teaching visualization design involve making students familiar and make them work with visualization models, framework and perspectives. Visualization research accommodates a plethora of perspectives emerging from researchers of varied…

人机交互 · 计算机科学 2021-04-13 Swaroop Panda , Shatarupa Thakurta Roy

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

医学物理 · 物理学 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

Datasets of visualization play a crucial role in automating data-driven visualization pipelines, serving as the foundation for supervised model training and algorithm benchmarking. In this paper, we survey the literature on visualization…

人机交互 · 计算机科学 2024-07-24 Can Liu , Ruike Jiang , Shaocong Tan , Jiacheng Yu , Chaofan Yang , Hanning Shao , Xiaoru Yuan

We investigate research challenges and opportunities for visualization in motion during outdoor physical activities via an initial corpus of real-world recordings that pair egocentric video, biometrics, and think-aloud observations. With…

人机交互 · 计算机科学 2024-09-11 Ahmed Elshabasi , Lijie Yao , Petra Isenberg , Charles Perin , Wesley Willett