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Rule sets are often used in Machine Learning (ML) as a way to communicate the model logic in settings where transparency and intelligibility are necessary. Rule sets are typically presented as a text-based list of logical statements…

人机交互 · 计算机科学 2021-03-05 Jun Yuan , Oded Nov , Enrico Bertini

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

人机交互 · 计算机科学 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Problem-driven visualization work is rooted in deeply understanding the data, actors, processes, and workflows of a target domain. However, an individual's personality traits and cognitive abilities may also influence visualization use.…

Visualization of dynamic processes in scientific high-performance computing is an immensely data intensive endeavor. Application codes have recently demonstrated scaling to full-size Exascale machines, and generating high-quality data for…

分布式、并行与集群计算 · 计算机科学 2023-10-03 Axel Huebl , Arianna Formenti , Marco Garten , Jean-Luc Vay

In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the…

计算机视觉与模式识别 · 计算机科学 2024-10-18 Luozhou Wang , Ziyang Mai , Guibao Shen , Yixun Liang , Xin Tao , Pengfei Wan , Di Zhang , Yijun Li , Yingcong Chen

Domain-specific visualizations sometimes focus on narrow, albeit important, tasks for one group of users. This focus limits the utility of a visualization to other groups working with the same data. While tasks elicited from other groups…

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

人机交互 · 计算机科学 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can…

人机交互 · 计算机科学 2019-07-11 Andrey Krekhov , Michael Michalski , Jens Krüger

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

计算机与社会 · 计算机科学 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

[Context and motivation] Complex software-based systems involve several stakeholders, their activities and interactions with the system. Vision videos are used during the early phases of a project to complement textual representations. They…

软件工程 · 计算机科学 2019-01-23 Kurt Schneider , Melanie Busch , Oliver Karras , Maximilian Schrapel , Michael Rohs

A typical problem in Visual Analytics is that users are highly trained experts in their application domains, but have mostly no experience in using VA systems. Thus, users often have difficulties interpreting and working with visual…

The ubiquity and on-the-go availability of mobile devices makes them central to many tasks such as interpersonal communication and media consumption. However, despite the potential of mobile devices for on-demand exploratory data…

人机交互 · 计算机科学 2024-04-18 Luke S. Snyder , Ryan A. Rossi , Eunyee Koh , Jeffrey Heer , Jane Hoffswell

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

计算机视觉与模式识别 · 计算机科学 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

Developing an algorithm for a visualization prototype often involves the direct comparison of different development stages and design decisions, and even minor modifications may dramatically affect the results. While existing development…

软件工程 · 计算机科学 2020-01-08 Fabian Bolte , Stefan Bruckner

Data visualization is becoming an increasingly popular field of design practice. Although many studies have highlighted the knowledge required for effective data visualization design, their focus has largely been on formal knowledge and…

人机交互 · 计算机科学 2020-09-08 Paul Parsons , Colin M. Gray , Ali Baigelenov , Ian Carr

Effective communication of UX considerations to stakeholders (e.g., designers and developers) is a critical challenge for UX practitioners. To explore this problem, we interviewed four UX practitioners about their communication challenges…

人机交互 · 计算机科学 2025-03-11 Daeheon Jeong , Hyehyun Chu

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

人工智能 · 计算机科学 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

The optimization of information visualizations is time consuming and expensive. To reduce this we propose an improvement of existing optimization approaches based on user-centered design, focusing on readability, comprehensibility, and user…

人机交互 · 计算机科学 2020-02-18 David Baum , Pascal Kovacs , Ulrich Eisenecker , Richard Müller

Increased access to mobile devices motivates the need to design communicative visualizations that are responsive to varying screen sizes. However, relatively little design guidance or tooling is currently available to authors. We contribute…

人机交互 · 计算机科学 2021-04-27 Hyeok Kim , Dominik Moritz , Jessica Hullman