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We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

计算机科学与博弈论 · 计算机科学 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

Meta Computing is a new computing paradigm, which aims to solve the problem of computing islands in current edge computing paradigms and integrate all the resources on a network by incorporating cloud, edge, and particularly terminal-end…

分布式、并行与集群计算 · 计算机科学 2023-04-27 Yandi Li , Jianxiong Guo , Yupeng Li , Tian Wang , Weijia Jia

ELO rating system is proposed by Arpad Elo, a Hungarian-American physics professor. Originally, it was proposed for the ranking system of chess players, but it was soon adapted to many other zero-sum sports fields like football, baseball,…

人机交互 · 计算机科学 2023-10-24 Yuhan Song

Safe reinforcement learning (RL) studies problems where an intelligent agent has to not only maximize reward but also avoid exploring unsafe areas. In this study, we propose CUP, a novel policy optimization method based on Constrained…

机器学习 · 计算机科学 2022-11-10 Long Yang , Jiaming Ji , Juntao Dai , Linrui Zhang , Binbin Zhou , Pengfei Li , Yaodong Yang , Gang Pan

We study online fair division when there are a finite number of item types and the player values for the items are drawn randomly from distributions with unknown means. In this setting, a sequence of indivisible items arrives according to a…

计算机科学与博弈论 · 计算机科学 2025-01-14 Benjamin Schiffer , Shirley Zhang

In many machine learning applications, it is important for the model to provide confidence scores that accurately capture its prediction uncertainty. Although modern learning methods have achieved great success in predictive accuracy,…

机器学习 · 计算机科学 2022-07-12 Linjun Zhang , Zhun Deng , Kenji Kawaguchi , James Zou

Computational game theory has many applications in the modern world in both adversarial situations and the optimization of social good. While there exist many algorithms for computing solutions in two-player interactions, finding optimal…

计算机科学与博弈论 · 计算机科学 2021-07-20 Youzhi Zhang , Bo An , Jakub Černý

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

机器学习 · 计算机科学 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

We study a structured multi-agent multi-armed bandit (MAMAB) problem in a dynamic environment. A graph reflects the information-sharing structure among agents, and the arms' reward distributions are piecewise-stationary with several unknown…

机器学习 · 计算机科学 2023-06-12 Xiaotong Cheng , Setareh Maghsudi

Learning in games is a fundamental problem in machine learning and artificial intelligence, with numerous applications~\citep{silver2016mastering,schrittwieser2020mastering}. This work investigates two-player zero-sum matrix games with an…

机器学习 · 统计学 2025-05-21 Shishen Lin

AI systems are being deployed to support human decision making in high-stakes domains. In many cases, the human and AI form a team, in which the human makes decisions after reviewing the AI's inferences. A successful partnership requires…

人机交互 · 计算机科学 2019-06-06 Gagan Bansal , Besmira Nushi , Ece Kamar , Dan Weld , Walter Lasecki , Eric Horvitz

Cheating in online games poses significant threats to the gaming industry, yet most prior research has concentrated on Massively Multiplayer Online Role-Playing Games (MMORPGs). Competitive genres-such as Multiplayer Online Battle Arena…

密码学与安全 · 计算机科学 2026-05-26 Jeuk Kang , Jungheum Park

Repeated interactions are ubiquitous and known to promote social behaviour. While research often focuses on cooperation in the Prisoner's Dilemma, experimental evidence suggests repeated interactions also foster fairness. This study…

适应与自组织系统 · 物理学 2026-04-07 Prosanta Mandal , Arunava Patra , Sagar Chakraborty

The problem of matching markets has been studied for a long time in the literature due to its wide range of applications. Finding a stable matching is a common equilibrium objective in this problem. Since market participants are usually…

机器学习 · 计算机科学 2023-07-21 Fang Kong , Shuai Li

Stackelberg equilibria have become increasingly important as a solution concept in computational game theory, largely inspired by practical problems such as security settings. In practice, however, there is typically uncertainty regarding…

计算机科学与博弈论 · 计算机科学 2017-11-23 Christian Kroer , Gabriele Farina , Tuomas Sandholm

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

综合经济学 · 经济学 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

计算机科学中的逻辑 · 计算机科学 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly affects the outcome of a match. Both sides take turns to "ban"/"pick" a hero from a roster of approximately 100 heroes to assemble their drafting.…

人机交互 · 计算机科学 2023-11-13 Shiyi Liu , Ruofei Ma , Chuyi Zhao , Zhenbang Li , Jianpeng Xiao , Quan Li

Existing approaches to algorithmic fairness aim to ensure equitable outcomes if human decision-makers comply perfectly with algorithmic decisions. However, perfect compliance with the algorithm is rarely a reality or even a desirable…

机器学习 · 计算机科学 2025-07-01 Haosen Ge , Hamsa Bastani , Osbert Bastani

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar