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Recently, there has been a rising awareness that when machine learning (ML) algorithms are used to automate choices, they may treat/affect individuals unfairly, with legal, ethical, or economic consequences. Recommender systems are…

信息检索 · 计算机科学 2022-04-19 Mohammadmehdi Naghiaei , Hossein A. Rahmani , Yashar Deldjoo

We introduce CUPS, a novel method for learning sequence-to-sequence 3D human shapes and poses from RGB videos with uncertainty quantification. To improve on top of prior work, we develop a method to generate and score multiple hypotheses…

计算机视觉与模式识别 · 计算机科学 2024-12-17 Harry Zhang , Luca Carlone

The Ultimate Fighting Championship (UFC) has grown from a niche combat sport promotion into a globally recognized competitive enterprise. This study applies complex network analysis to explore the structural evolution of UFC matchmaking and…

物理与社会 · 物理学 2025-02-12 Maximiliano S. Castillo , Gabriel Fraczinet G. , Víctor Muñoz

Schema matching is a core data integration task, focusing on identifying correspondences among attributes of multiple schemata. Numerous algorithmic approaches were suggested for schema matching over the years, aiming at solving the task…

数据库 · 计算机科学 2023-08-04 Matan Solomon , Bar Genossar , Roee Shraga , Avigdor Gal

Schema matching is a core task of any data integration process. Being investigated in the fields of databases, AI, Semantic Web and data mining for many years, the main challenge remains the ability to generate quality matches among data…

数据库 · 计算机科学 2021-09-16 Roee Shraga , Avigdor Gal

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

分布式、并行与集群计算 · 计算机科学 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

Developing robotic manipulation policies is iterative and hypothesis-driven: researchers test tactile sensing, gripper geometries, and sensor placements through real-world data collection and training. Yet even minor end-effector changes…

机器人学 · 计算机科学 2026-02-09 Zi Yin , Fanhong Li , Shurui Zheng , Jia Liu

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…

人机交互 · 计算机科学 2025-10-01 Edward Gu , Ho Chit Siu , Melanie Platt , Isabelle Hurley , Jaime Peña , Rohan Paleja

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which…

人工智能 · 计算机科学 2021-05-19 Shuxin Li , Youzhi Zhang , Xinrun Wang , Wanqi Xue , Bo An

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

As artificial intelligence plays an increasingly substantial role in decisions affecting humans and society, the accountability of automated decision systems has been receiving increasing attention from researchers and practitioners.…

机器学习 · 计算机科学 2023-07-04 Furkan Gursoy , Ioannis A. Kakadiaris

We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…

计算机科学与博弈论 · 计算机科学 2025-10-07 Eugene Lim , Tzeh Yuan Neoh , Nicholas Teh

Limited lookahead has been studied for decades in perfect-information games. We initiate a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. We study how one…

计算机科学与博弈论 · 计算机科学 2020-03-20 Christian Kroer , Tuomas Sandholm

This paper investigates the problem of Online Convex-Concave Optimization, which extends Online Convex Optimization to two-player time-varying convex-concave games. The goal is to minimize the dynamic duality gap (D-DGap), a critical…

机器学习 · 计算机科学 2025-09-10 Qing-xin Meng , Xia Lei , Jian-wei Liu

We study competition in a general framework introduced by Immorlica et al. and answer their main open question. Immorlica et al. considered classic optimization problems in terms of competition and introduced a general class of games called…

计算机科学与博弈论 · 计算机科学 2016-12-20 Sina Dehghani , MohammadTaghi Hajiaghayi , Hamid Mahini , Saeed Seddighin

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

计算机科学与博弈论 · 计算机科学 2010-06-09 Oliver Friedmann , Martin Lange

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

人机交互 · 计算机科学 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

Resources of a multi-user system in multi-processor online scheduling are shared by competing users in which fairness is a major performance criterion for resource allocation. Fairness ensures equality in resource sharing among the users.…

数据结构与算法 · 计算机科学 2020-01-20 Debasis Dwibedy , Rakesh Mohanty

Contextual multi-armed bandits (CMAB) have been widely used for learning to filter and prioritize information according to a user's interest. In this work, we analyze top-K ranking under the CMAB framework where the top-K arms are chosen…

机器学习 · 计算机科学 2022-01-31 Michael Rawson , Jade Freeman

Quality diversity (QD) is a branch of evolutionary computation that seeks high-quality and behaviorally diverse solutions to a problem. While adversarial problems are common, classical QD cannot be easily applied to them, as both the…

神经与进化计算 · 计算机科学 2026-05-18 Timothée Anne , Noah Syrkis , Meriem Elhosni , Florian Turati , Alexandre Manai , Franck Legendre , Alain Jaquier , Sebastian Risi