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In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…

人机交互 · 计算机科学 2025-08-01 Portia Wang , Eugy Han , Anna C. M. Queiroz , Cyan DeVeaux , Jeremy N. Bailenson

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

人机交互 · 计算机科学 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

多媒体 · 计算机科学 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in…

人机交互 · 计算机科学 2025-07-25 Benjamin Watson , Neff Walker , William Ribarsky , Victoria Spaulding

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience…

人机交互 · 计算机科学 2022-07-15 Thiago Porcino , Derek Reilly , Esteban Clua , Daniela Trevisan

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

计算机视觉与模式识别 · 计算机科学 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

人机交互 · 计算机科学 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are…

人机交互 · 计算机科学 2022-09-23 Pier Paolo Tricomi , Federica Nenna , Luca Pajola , Mauro Conti , Luciano Gamberini

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

人机交互 · 计算机科学 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

This study examines stress levels in roadway workers utilizing AR-assisted multi-sensory warning systems under varying work intensities. A high-fidelity Virtual Reality environment was used to replicate real-world scenarios, allowing safe…

人机交互 · 计算机科学 2025-05-16 Fatemeh Banani Ardecani , Omidreza Shoghli

Virtual reality (VR) has been increasingly utilised as a simulation tool for human-robot interaction (HRI) studies due to its ability to facilitate fast and flexible prototyping. Despite efforts to achieve high validity in VR studies,…

人机交互 · 计算机科学 2026-01-09 Xinyan Yu , Marius Hoggenmüller , Tram Thi Minh Tran , Martin Tomitsch

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

人机交互 · 计算机科学 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

As robotics continues to advance, the need for adaptive and continuously-learning embodied agents increases, particularly in the realm of assistance robotics. Quick adaptability and long-term information retention are essential to operate…

计算机视觉与模式识别 · 计算机科学 2024-06-05 Paolo Cudrano , Xiaoyu Luo , Matteo Matteucci

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

人机交互 · 计算机科学 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

With the increasing adoption of mixed reality headsets with video passthrough functionality, concerns over perceptual and social effects have surfaced. Building on prior qualitative findings, this study quantitatively investigates the…

人机交互 · 计算机科学 2024-07-25 Monique Santoso , Jeremy N. Bailenson

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs). In…

人机交互 · 计算机科学 2022-10-18 Xuanru Meng , Wenge Xu , Hai-Ning Liang

Large curved displays inside Virtual Reality environments are becoming popular for visualizing high-resolution content during analytical tasks, gaming or entertainment. Prior research showed that such displays provide a wide field of view…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…