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Reinforcement learning is an active research area with a vast number of applications in robotics, and the RoboCup competition is an interesting environment for studying and evaluating reinforcement learning methods. A known difficulty in…

This paper considers a problem of planning an attack in robotic football (RoboCup). The problem is reduced to finding a trajectory of the ball from its current position to the opponents goals. Heuristic search algorithm, i.e. A*, is used to…

机器人学 · 计算机科学 2020-08-05 Ivan Khokhlov , Vladimir Litvinenko , Ilya Ryakin , Konstantin Yakovlev

DribbleBot (Dexterous Ball Manipulation with a Legged Robot) is a legged robotic system that can dribble a soccer ball under the same real-world conditions as humans (i.e., in-the-wild). We adopt the paradigm of training policies in…

机器人学 · 计算机科学 2023-04-04 Yandong Ji , Gabriel B. Margolis , Pulkit Agrawal

Despite of the recent progress in agents that learn through interaction, there are several challenges in terms of sample efficiency and generalization across unseen behaviors during training. To mitigate these problems, we propose and apply…

机器学习 · 计算机科学 2019-12-10 Luckeciano C. Melo , Marcos R. O. A. Maximo , Adilson Marques da Cunha

The analysis of high-intensity runs (or sprints) in soccer has long been a topic of interest for sports science researchers and practitioners. In particular, recent studies suggested contextualizing sprints based on their tactical purposes…

机器学习 · 计算机科学 2024-06-25 Hyunsung Kim , Gun-Hee Joe , Jinsung Yoon , Sang-Ki Ko

Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to operate within a tightly coupled perception-action loop. However, existing systems typically rely on decoupled modules, resulting in delayed…

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

机器学习 · 计算机科学 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

Soccer presents a significant challenge for humanoid robots, demanding tightly integrated perception-action capabilities for tasks like perception-guided kicking and whole-body balance control. Existing approaches suffer from inter-module…

机器人学 · 计算机科学 2026-02-06 Jipeng Kong , Xinzhe Liu , Yuhang Lin , Jinrui Han , Sören Schwertfeger , Chenjia Bai , Xuelong Li

This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games. Previous learning algorithms, such as Iterated Best Response…

机器学习 · 计算机科学 2023-07-25 Rubens O. Moraes , David S. Aleixo , Lucas N. Ferreira , Levi H. S. Lelis

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

This work extends an existing virtual multi-agent platform called RoboSumo to create TripleSumo -- a platform for investigating multi-agent cooperative behaviors in continuous action spaces, with physical contact in an adversarial…

人工智能 · 计算机科学 2023-02-14 Ni Wang , Gautham P. Das , Alan G. Millard

We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based…

机器学习 · 计算机科学 2022-06-06 Wenhao Zhan , Jason D. Lee , Zhuoran Yang

In this paper we detail the methods used for obstacle avoidance, path planning, and trajectory tracking that helped us win the adult-sized, autonomous humanoid soccer league in RoboCup 2024. Our team was undefeated for all seated matches…

机器人学 · 计算机科学 2025-04-30 Ruochen Hou , Gabriel I. Fernandez , Mingzhang Zhu , Dennis W. Hong

ZJUNlict became the Small Size League Champion of RoboCup 2019 with 6 victories and 1 tie for their 7 games. The overwhelming ability of ball-handling and passing allows ZJUNlict to greatly threaten its opponent and almost kept its goal…

Dribbling an opponent player in digital soccer environment is an important practical problem in motion planning. It has special complexities which can be generalized to most important problems in other similar Multi Agent Systems. In this…

人工智能 · 计算机科学 2013-01-08 Masoud Amoozgar , Daniel Khashabi , Milad Heydarian , Mohammad Nokhbeh , Saeed Bagheri Shouraki

In this technical report, we describe the use of a machine learning approach for detecting the realistic black and white ball currently in use in the RoboCup Standard Platform League. Our aim is to provide a ready-to-use software module…

计算机视觉与模式识别 · 计算机科学 2017-07-13 Domenico Bloisi , Francesco Del Duchetto , Tiziano Manoni , Vincenzo Suriani

We present a fully convolutional neural network architecture that is capable of estimating full probability surfaces of potential passes in soccer, derived from high-frequency spatiotemporal data. The network receives layers of low-level…

机器学习 · 计算机科学 2021-08-05 Javier Fernández , Luke Bornn

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…

机器人学 · 计算机科学 2024-05-22 Vincenzo Suriani , Emanuele Musumeci , Daniele Nardi , Domenico Daniele Bloisi

Dynamic loco-manipulation calls for effective whole-body control and contact-rich interactions with the object and the environment. Existing learning-based control synthesis relies on training low-level skill policies and explicitly…

机器人学 · 计算机科学 2025-10-10 Prashanth Ravichandar , Lokesh Krishna , Nikhil Sobanbabu , Quan Nguyen

This paper presents a technique to train a robot to perform kick-motion in AI soccer by using reinforcement learning (RL). In RL, an agent interacts with an environment and learns to choose an action in a state at each step. When training…

机器人学 · 计算机科学 2022-12-02 Bumgeun Park , Jihui Lee , Taeyoung Kim , Dongsoo Har