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This study explores strategic considerations in professional golf's Match Play format, challenging the conventional focus on individual performance. Leveraging PGA Tour data, we investigate the impact of factoring in an adversary's…

最优化与控制 · 数学 2024-04-05 Nishad Wajge , Gautier Stauffer

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

In daily fantasy sports, players enter into "contests" where they compete against each other by building teams of athletes that score fantasy points based on what actually occurs in a real-life sports match. For any given sports match,…

信息检索 · 计算机科学 2025-08-21 Madiraju Srilakshmi , Kartavya Kothari , Kamlesh Marathe , Vedavyas Chigurupati , Hitesh Kapoor

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

人工智能 · 计算机科学 2021-03-05 Jose M. Font , Tobias Mahlmann

In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…

最优化与控制 · 数学 2018-02-21 Víctor Blanco , Román Salmerón , Samuel Gómez-Haro

Indian Premier League (IPL) is a tournament of twenty over cricket matches. Teams of this tournament are selected via an auction from a pool of players. Each team employs a think-tank to build the best possible team. Few studies have been…

社会与信息网络 · 计算机科学 2019-08-06 Saptarshi Banerjee , Arnabi Mitra , Debayan Ganguly , Ritajit Majumdar , Kingshuk Chatterjee

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…

应用统计 · 统计学 2015-05-29 Alexander Franks , Andrew Miller , Luke Bornn , Kirk Goldsberry

Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the…

其他计算机科学 · 计算机科学 2018-04-13 Kalpdrum Passi , Niravkumar Pandey

There seems to be an upper limit to predicting the outcome of matches in (semi-)professional sports. Recent work has proposed that this is due to chance and attempts have been made to simulate the distribution of win percentages to identify…

应用统计 · 统计学 2015-08-21 Albrecht Zimmermann

A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…

数据结构与算法 · 计算机科学 2024-10-15 Amir Abboud , Tomer Grossman , Moni Naor , Tomer Solomon

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

人工智能 · 计算机科学 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Algorithmic fairness has emphasized the role of biased data in automated decision outcomes. Recently, there has been a shift in attention to sources of bias that implicate fairness in other stages in the ML pipeline. We contend that one…

机器学习 · 计算机科学 2021-09-09 Jessica Zosa Forde , A. Feder Cooper , Kweku Kwegyir-Aggrey , Chris De Sa , Michael Littman

Findings from graphical perception can guide visualization recommendation algorithms in identifying effective visualization designs. However, existing algorithms use knowledge from, at best, a few studies, limiting our understanding of how…

人机交互 · 计算机科学 2025-01-27 Zehua Zeng , Junran Yang , Dominik Moritz , Jeffrey Heer , Leilani Battle

Model-based Reinforcement Learning (MBRL) is a promising framework for learning control in a data-efficient manner. MBRL algorithms can be fairly complex due to the separate dynamics modeling and the subsequent planning algorithm, and as a…

Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the…

计算机科学与博弈论 · 计算机科学 2026-02-17 Umang Bhaskar , Juhi Chaudhary , Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

计算机视觉与模式识别 · 计算机科学 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

We study the problem of agent selection in causal strategic learning under multiple decision makers and address two key challenges that come with it. Firstly, while much of prior work focuses on studying a fixed pool of agents that remains…

人工智能 · 计算机科学 2024-02-06 Kiet Q. H. Vo , Muneeb Aadil , Siu Lun Chau , Krikamol Muandet

Normative theories allow one to elicit key parts of a ML algorithm from first principles, which is crucial at a time of championed scrutiny for ML work. Direct Preference Optimization (DPO) cleverly bypasses reward modeling by making an…

机器学习 · 计算机科学 2026-02-05 Wenxuan Zhou , Shujian Zhang , Brice Magdalou , John Lambert , Ehsan Amid , Richard Nock , Andrew Hard

In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote…

计算机科学与博弈论 · 计算机科学 2019-05-31 Jaelle Scheuerman , Jason L. Harman , Nicholas Mattei , K. Brent Venable