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The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and…

计算机视觉与模式识别 · 计算机科学 2023-10-27 Ning Ding , Kazuya Takeda , Wenhui Jin , Yingjiu Bei , Keisuke Fujii

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

人工智能 · 计算机科学 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Yu-Wei Shih , Kuei-Ting Kuo , Yu-Cheng Chen , Chien-Hua Chen , Wei-Chen Chiu , I-Chen Wu

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

物理与社会 · 物理学 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an…

机器学习 · 统计学 2014-01-09 Andrew Miller , Luke Bornn , Ryan Adams , Kirk Goldsberry

Developing AI agents that can robustly adapt to varying strategic landscapes without retraining is a central challenge in multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with a vast space of approximately…

人工智能 · 计算机科学 2026-01-14 Cameron Angliss , Jiaxun Cui , Jiaheng Hu , Arrasy Rahman , Peter Stone

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

计算机科学与博弈论 · 计算机科学 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

人工智能 · 计算机科学 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

密码学与安全 · 计算机科学 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Increased data availability has stimulated the interest in studying sports prediction problems via analytical approaches; in particular, with machine learning and simulation. We characterize several models that have been proposed in the…

其他统计学 · 统计学 2023-07-11 Ignacio Erazo

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game.…

机器学习 · 计算机科学 2026-02-10 Xionghui Yang , Bozhou Chen , Yunlong Lu , Yongyi Wang , Lingfeng Li , Lanxiao Huang , Lin Liu , Wenjun Wang , Meng Meng , Xia Lin , Wenxin Li

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

计算机科学与博弈论 · 计算机科学 2007-05-23 Vincent Conitzer , Tuomas Sandholm

Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decision-making and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning…

计算机科学与博弈论 · 计算机科学 2016-04-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen , Josef Tkadlec

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

机器学习 · 计算机科学 2024-02-12 Scotty Black , Christian Darken

The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a…

人工智能 · 计算机科学 2022-08-03 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Motivated by distributed selection problems, we formulate a new variant of multi-player multi-armed bandit (MAB) model, which captures stochastic arrival of requests to each arm, as well as the policy of allocating requests to players. The…

人工智能 · 计算机科学 2024-08-21 Hong Xie , Jinyu Mo , Defu Lian , Jie Wang , Enhong Chen