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I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…

应用统计 · 统计学 2017-03-22 Bradley A. Sliz

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

图形学 · 计算机科学 2025-07-10 Arjun Madhusudan , Benjamin Watson

This paper presents VBMO, the Voting-Based Multi-Objective path planning algorithm, that generates optimal single-objective plans, evaluates each of them with respect to the other objectives, and selects one with a voting mechanism. VBMO…

人工智能 · 计算机科学 2023-08-24 Raj Korpan

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

人工智能 · 计算机科学 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable…

人工智能 · 计算机科学 2023-07-28 Nikolos Gurney , John H. Miller , David V. Pynadath

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Ranking is a natural and ubiquitous way to facilitate decision-making in various applications. However, different rankings are often used for the same set of entities, with each ranking method placing emphasis on different factors. These…

人机交互 · 计算机科学 2020-04-15 Abishek Puri , Bon Kyung Ku , Yong Wang , Huamin Qu

Various popular multiplayer battle royale games share a lot of common elements. Drawing from our observations, we summarized these shared characteristics and subsequently proposed a novel heuristic algorithm named multiplayer battle…

神经与进化计算 · 计算机科学 2024-01-02 Yuefeng Xu , Rui Zhong , Chao Zhang , Jun Yu

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

人工智能 · 计算机科学 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

In daily fantasy sports (DFS), match participation is highly time-sensitive. Users must act within a narrow window before a game begins, making match recommendation a time-critical task to prevent missed engagement and revenue loss.…

信息检索 · 计算机科学 2026-04-16 Unmesh Padalkar

Baseball is a game of strategic decisions including bullpen usage, pinch-hitting and intentional walks. Managers must adjust their strategies based on the changing state of the game in order to give their team the best chance of winning. In…

计算机科学与博弈论 · 计算机科学 2025-11-25 Tristan Mott , Caleb Bradshaw , David Grimsman , Christopher Archibald

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

计算机科学与博弈论 · 计算机科学 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

In this paper, we develop a group learning approach to analyze the underlying heterogeneity structure of shot selection among professional basketball players in the NBA. We propose a mixture of finite mixtures (MFM) model to capture the…

应用统计 · 统计学 2020-10-21 Guanyu Hu , Hou-Cheng Yang , Yishu Xue

The deployment of multi-agent systems in dynamic, adversarial environments like robotic soccer necessitates real-time decision-making, sophisticated cooperation, and scalable algorithms to avoid the curse of dimensionality. While…

机器人学 · 计算机科学 2025-12-04 Aya Taourirte , Md Sohag Mia

Drafting strong players is crucial for the team success. We describe a new data-driven interpretable approach for assessing draft prospects in the National Hockey League. Successful previous approaches have built a predictive model based on…

机器学习 · 计算机科学 2018-02-27 Oliver Schulte , Yejia Liu , Chao Li

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

计算机科学与博弈论 · 计算机科学 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

Big Data Analytics help team sports' managers in their decisions by processing a number of different kind of data. With the advent of Information Technologies, collecting, processing and storing big amounts of sport data in different form…

应用统计 · 统计学 2018-06-28 Rodolfo Metulini