English

Planning from video game descriptions

Artificial Intelligence 2021-09-08 v2

Abstract

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these action models to get the deliberative behaviour for an agent in many different video games and, combined with a reactive module, solve deterministic and no-deterministic levels. Experimental results validate the methodology and prove that the effort put by a knowledge engineer can be greatly reduced in the definition of such complex domains. Furthermore, benchmarks of the domains has been produced that can be of interest to the international planning community to evaluate planners in international planning competitions.

Keywords

Cite

@article{arxiv.2109.00449,
  title  = {Planning from video game descriptions},
  author = {Ignacio Vellido and Carlos Núñez-Molina and Vladislav Nikolov and Juan Fdez-Olivares},
  journal= {arXiv preprint arXiv:2109.00449},
  year   = {2021}
}

Comments

To be submitted to the Knowledge Engineering Review (KER) journal

R2 v1 2026-06-24T05:35:59.759Z