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We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a controlled ablation…

机器学习 · 计算机科学 2026-04-07 Henrik Krauss , Takehisa Yairi

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

人机交互 · 计算机科学 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

The primary objective of the dataset is to provide a better understanding of the coupling between human actions and gaze in a shared working environment with a cobot, with the aim of signifcantly enhancing the effciency and safety of…

机器人学 · 计算机科学 2025-03-17 Maxence Grand , Damien Pellier , Francis Jambon

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

人机交互 · 计算机科学 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…

人机交互 · 计算机科学 2022-03-24 Ben Boudaoud , Josef Spjut , Joohwan Kim

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

人机交互 · 计算机科学 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

人机交互 · 计算机科学 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Gaze is an essential prompt for analyzing human behavior and attention. Recently, there has been an increasing interest in determining gaze direction from facial videos. However, video gaze estimation faces significant challenges, such as…

计算机视觉与模式识别 · 计算机科学 2024-04-11 Swati Jindal , Mohit Yadav , Roberto Manduchi

Most Gaze estimation research only works on a setup condition that a camera perfectly captures eyes gaze. They have not literarily specified how to set up a camera correctly for a given position of a person. In this paper, we carry out a…

计算机视觉与模式识别 · 计算机科学 2022-01-19 Linh Van Ma , Tin Trung Tran , Moongu Jeon

Eye movements can provide informative cues to understand human visual scan/search behavior and cognitive load during varying tasks. Visualizations of real-time gaze measures during tasks, provide an understanding of human behavior as the…

人机交互 · 计算机科学 2024-09-11 Gavindya Jayawardena , Vikas Ashok , Sampath Jayarathna

We address the task of jointly determining what a person is doing and where they are looking based on the analysis of video captured by a headworn camera. To facilitate our research, we first introduce the EGTEA Gaze+ dataset. Our dataset…

计算机视觉与模式识别 · 计算机科学 2020-11-03 Yin Li , Miao Liu , James M. Rehg

Gaze estimation is a valuable technology with numerous applications in fields such as human-computer interaction, virtual reality, and medicine. This report presents the implementation of a gaze estimation system using the Sony Spresense…

计算机视觉与模式识别 · 计算机科学 2023-11-21 Thomas Ruegg , Pietro Bonazzi , Andrea Ronco

The gaze behaviour of a reader is helpful in solving several NLP tasks such as automatic essay grading. However, collecting gaze behaviour from readers is costly in terms of time and money. In this paper, we propose a way to improve…

计算与语言 · 计算机科学 2021-02-02 Sandeep Mathias , Rudra Murthy , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in…

Eye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Suleyman Ozdel , Yao Rong , Berat Mert Albaba , Yen-Ling Kuo , Xi Wang , Enkelejda Kasneci

A major challenge for physically unconstrained gaze estimation is acquiring training data with 3D gaze annotations for in-the-wild and outdoor scenarios. In contrast, videos of human interactions in unconstrained environments are abundantly…

计算机视觉与模式识别 · 计算机科学 2021-05-21 Rakshit Kothari , Shalini De Mello , Umar Iqbal , Wonmin Byeon , Seonwook Park , Jan Kautz

Purpose: To investigate psychophysically the ability of low vision individuals with central visual field loss (CFL) to perform a visually-guided pointing task in a virtual reality environment. Methods: Patients with CFL (n=25, ages = 67-90…

Due to the recent outbreak of COVID-19, many classes, exams, and meetings have been conducted non-face-to-face. However, the foundation for video conferencing solutions is still insufficient. So this technology has become an important…

计算机视觉与模式识别 · 计算机科学 2021-07-15 Suneung-Kim , Seong-Whan Lee

Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…

计算机视觉与模式识别 · 计算机科学 2025-04-03 Yufei He , Xucong Zhang , Arno H. A. Stienen

Although the number of gaze estimation datasets is growing, the application of appearance-based gaze estimation methods is mostly limited to estimating the point of gaze on a screen. This is in part because most datasets are generated in a…

计算机视觉与模式识别 · 计算机科学 2023-10-31 Cedric Leblond-Menard , Gabriel Picard-Krashevski , Sofiane Achiche