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Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…

人机交互 · 计算机科学 2022-10-03 Songzhou Yang , Meng Jin , Yuan He

Eye gaze controlled interfaces allow us to directly manipulate a graphical user interface just by looking at it. This technology has great potential in military aviation, in particular, operating different displays in situations where…

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Suleyman Ozdel , Yao Rong , Berat Mert Albaba , Yen-Ling Kuo , Xi Wang , Enkelejda Kasneci

In robot-assisted minimally invasive surgery (RMIS), reduced haptic feedback and depth cues increase reliance on expert visual perception, motivating gaze-guided training and learning-based surgical perception models. However, operative…

机器人学 · 计算机科学 2026-05-20 Yizhou Li , Shuyuan Yang , Jiaji Su , Zonghe Chua

Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper…

计算机视觉与模式识别 · 计算机科学 2020-09-04 Amogh Gudi , Xin Li , Jan van Gemert

Visuospatial attention and gaze control depend on the interaction of foveal and peripheral processing. The foveal and peripheral regions of the visual field are differentially sensitive to parts of the spatial-frequency spectrum. In two…

神经元与认知 · 定量生物学 2016-10-21 Anke Cajar , Ralf Engbert , Jochen Laubrock

As robots operate in increasingly complex and dynamic environments, fast motion re-planning has become a widely explored area of research. In a real-world deployment, we often lack the ability to fully observe the environment at all times,…

机器人学 · 计算机科学 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

This paper represents a game which interacts with humans via hand gesture movement. Nowadays, apps like this seem rare, and there seems to be a window opening for this kind of application to be more prevalent and useful in the near future.…

人机交互 · 计算机科学 2022-04-26 Md Rafid Islam , Ratun Rahman , Akib Ahmed , Rafsan Jany

Driver's gaze information can be crucial in driving research because of its relation to driver attention. Particularly, the inclusion of gaze data in driving simulators broadens the scope of research studies as they can relate drivers' gaze…

计算机视觉与模式识别 · 计算机科学 2024-02-09 David González-Ortega , Francisco Javier Díaz-Perna , Mario Martínez-Zarzuela , Míriam Antón-Rodríguez

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

Unconstrained remote gaze estimation remains challenging mostly due to its vulnerability to the large variability in head-pose. Prior solutions struggle to maintain reliable accuracy in unconstrained remote gaze tracking. Among them,…

计算机视觉与模式识别 · 计算机科学 2020-04-09 Zhecan Wang , Jian Zhao , Cheng Lu , Han Huang , Fan Yang , Lianji Li , Yandong Guo

This paper examines the key factors that influence the performance of state-of-the-art gaze-based authentication. Experiments were conducted on a large-scale, in-house dataset comprising 8,849 subjects collected with Meta Quest Pro…

计算机视觉与模式识别 · 计算机科学 2026-04-01 Dillon Lohr , Michael J Proulx , Mehedi Hasan Raju , Oleg V Komogortsev

Gaze input has been a promising substitute for mouse input for point and select interactions. Individuals with severe motor and speech disabilities primarily rely on gaze input for communication. Gaze input also serves as a hands-free input…

人机交互 · 计算机科学 2022-08-03 Vijay Rajanna , Tracy Hammond

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…

计算机视觉与模式识别 · 计算机科学 2020-08-03 Xucong Zhang , Seonwook Park , Thabo Beeler , Derek Bradley , Siyu Tang , Otmar Hilliges

Automatic assessment and evaluation of team performance during collaborative tasks is key to the learning analytics and computer-supported cooperative work research. There is a growing interest in the use of gaze-oriented cues for…

计算机与社会 · 计算机科学 2020-10-26 Zang Guo , Roghayeh Barmaki

Effective assisted living environments must be able to perform inferences on how their occupants interact with one another as well as with surrounding objects. To accomplish this goal using a vision-based automated approach, multiple tasks…

计算机视觉与模式识别 · 计算机科学 2019-09-23 Philipe A. Dias , Damiano Malafronte , Henry Medeiros , Francesca Odone

Gaze following aims to predict where a person is looking in a scene, by predicting the target location, or indicating that the target is located outside the image. Recent works detect the gaze target by training a heatmap regression task…

计算机视觉与模式识别 · 计算机科学 2022-11-22 Qiaomu Miao , Minh Hoai , Dimitris Samaras

In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades. Several generic eye gaze use-cases are identified: desktop, TV,…

人机交互 · 计算机科学 2017-08-08 Anuradha Kar , Peter Corcoran

This paper presents GazeRace, a novel system that leverages eye-tracking technology for intuitive drone control. Using the MediaPipe library, the system translates eye movements into precise drone commands, enabling effective remote…

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…