中文
相关论文

相关论文: Kawaii Game Vocalics: A Preliminary Model

200 篇论文

The Japanese notion of "kawaii" or expressions of cuteness, vulnerability, and/or charm is a global cultural export. Work has explored kawaii-ness as a design feature and factor of user experience in the visual appearance, nonverbal…

人机交互 · 计算机科学 2023-04-26 Katie Seaborn , Somang Nam , Julia Keckeis , Tatsuya Itagaki

"Kawaii" is the Japanese concept of cute, which carries sociocultural connotations related to social identities and emotional responses. Yet, virtually all work to date has focused on the visual side of kawaii, including in studies of…

人机交互 · 计算机科学 2025-07-10 Yuto Mandai , Katie Seaborn , Tomoyasu Nakano , Xin Sun , Yijia Wang , Jun Kato

Kawaii computing is a new term for a steadily growing body of work on the Japanese notion of "cute" in human-computer interaction (HCI) research and practice. Kawaii is distinguished from general notions of cute by its experiential and…

人机交互 · 计算机科学 2024-05-15 Yijia Wang , Katie Seaborn

Role-playing chatbots built on large language models have drawn interest, but better techniques are needed to enable mimicking specific fictional characters. We propose an algorithm that controls language models via an improved prompt and…

Voice assistants (VAs) are becoming a feature of our everyday life. Yet, the user experience (UX) is often limited, leading to underuse, disengagement, and abandonment. Co-designing interactions for VAs with potential end-users can be…

人机交互 · 计算机科学 2024-03-27 Katie Seaborn , Yuto Sawa , Mizuki Watanabe

Recent research has begun to assess people's perceptions of voice user interfaces (VUIs) as dialogue partners, termed partner models. Current self-report measures are only available in English, limiting research to English-speaking users.…

人机交互 · 计算机科学 2024-05-16 Katie Seaborn , Iona Gessinger , Suzuka Yoshida , Benjamin R. Cowan , Philip R. Doyle

Conversational agents that mimic people have raised questions about the ethics of anthropomorphizing machines with human social identity cues. Critics have also questioned assumptions of identity neutrality in humanlike agents. Recent work…

人机交互 · 计算机科学 2025-06-04 Takao Fujii , Katie Seaborn , Madeleine Steeds , Jun Kato

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

人工智能 · 计算机科学 2019-06-12 Raluca D. Gaina , Matthew Stephenson

Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying the anime character figurine. Therefore, we take the first…

With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…

计算机视觉与模式识别 · 计算机科学 2025-06-23 Taisei Omine , Naoyuki Kawabata , Fuminori Homma

Evaluating 'anime-like' voices currently relies on costly subjective judgments, yet no standardized objective metric exists. A key challenge is that anime-likeness, unlike naturalness, lacks a shared absolute scale, making conventional Mean…

声音 · 计算机科学 2026-03-13 Joonyong Park , Jerry Li

Voice is a natural mode of expression offered by modern computer-based systems. Qualitative perspectives on voice-based user experiences (voice UX) offer rich descriptions of complex interactions that numbers alone cannot fully represent.…

人机交互 · 计算机科学 2024-04-24 Katie Seaborn , Jacqueline Urakami , Peter Pennefather , Norihisa P. Miyake

This study extracted and analyzed the linguistic speech patterns that characterize Japanese anime or game characters. Conventional morphological analyzers, such as MeCab, segment words with high performance, but they are unable to segment…

计算与语言 · 计算机科学 2022-03-08 Mika Kishino , Kanako Komiya

Computer voice is experiencing a renaissance through the growing popularity of voice-based interfaces, agents, and environments. Yet, how to measure the user experience (UX) of voice-based systems remains an open and urgent question,…

人机交互 · 计算机科学 2021-03-15 Katie Seaborn , Jacqueline Urakami

Chatbots are popular machine partners for task-oriented and social interactions. Human-human computer-mediated communication research has explored how people express their gender and sexuality in online social interactions, but little is…

人机交互 · 计算机科学 2021-06-07 Justin Edwards , Leigh Clark , Allison Perrone

We present pathways of investigation regarding conversational user interfaces (CUIs) for children in the classroom. We highlight anticipated challenges to be addressed in order to advance knowledge on CUIs for children. Further, we discuss…

人机交互 · 计算机科学 2021-12-02 Garrett Allen , Jie Yang , Maria Soledad Pera , Ujwal Gadiraju

The quality of human voice plays an important role across various fields like music, speech therapy, and communication, yet it lacks a universally accepted, objective definition. Instead, voice quality is referred to using subjective…

声音 · 计算机科学 2024-10-15 Hira Dhamyal , Rita Singh

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can simulate emotions, personalize responses, and recall prior…

人机交互 · 计算机科学 2026-04-06 Aayushi Dangol , Meghna Gupta , Daeun Yoo , Robert Wolfe , Jason Yip , Franziska Roesner , Julie A. Kientz

The global population is rapidly aging, necessitating technologies that promote healthy aging. Voice User Interfaces (VUIs), leveraging natural language interaction, offer a promising solution for older adults due to their ease of use.…

人机交互 · 计算机科学 2024-09-16 Xinhui Hu , Smit Desai , Morgan Lundy , Jessie Chin

Voice assistants (VAs) are typically evaluated through task performance metrics and self-report questionnaires, but people's voices themselves carry rich paralinguistic cues that reveal affect, effort, and interaction breakdowns. We present…

‹ 上一页 1 2 3 10 下一页 ›