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The phenomenon of sound symbolism, the non-arbitrary mapping between word sounds and meanings, has long been demonstrated through anecdotal experiments like Bouba Kiki, but rarely tested at scale. We present the first computational…

计算与语言 · 计算机科学 2025-12-16 Anika Sharma , Tianyi Niu , Emma Wrenn , Shashank Srivastava

It can be difficult to critically reflect on technology that has become part of everyday rituals and routines. To combat this, speculative and fictional approaches have previously been used by HCI to decontextualise the familiar and imagine…

人机交互 · 计算机科学 2020-03-09 William Seymour , Max Van Kleek

We present the first English corpus study on abusive language towards three conversational AI systems gathered "in the wild": an open-domain social bot, a rule-based chatbot, and a task-based system. To account for the complexity of the…

计算与语言 · 计算机科学 2021-09-21 Amanda Cercas Curry , Gavin Abercrombie , Verena Rieser

Perceptions of gender are a significant aspect of human-human interaction, and gender has wide-reaching social implications for robots deployed in contexts where they are expected to interact with humans. This work explored two flexible…

机器人学 · 计算机科学 2024-12-23 Nathaniel S. Dennler , Mina Kian , Stefanos Nikolaidis , Maja Matarić

We present STUDIES, a new speech corpus for developing a voice agent that can speak in a friendly manner. Humans naturally control their speech prosody to empathize with each other. By incorporating this "empathetic dialogue" behavior into…

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

人机交互 · 计算机科学 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

With the rise of human-machine communication, machines are increasingly designed with humanlike characteristics, such as gender, which can inadvertently trigger cognitive biases. Many conversational agents (CAs), such as voice assistants…

人机交互 · 计算机科学 2024-01-09 Weizi Liu

Avatar customization is known to positively affect crucial outcomes in numerous domains. However, it is unknown whether audial customization can confer the same benefits as visual customization. We conducted a preregistered 2 x 2 (visual…

人机交互 · 计算机科学 2022-02-14 Dominic Kao , Rabindra Ratan , Christos Mousas , Amogh Joshi , Edward F. Melcer

Voice is an essential modality for human-robot interaction (HRI). The way a robot sounds plays a central role in shaping how humans perceive and engage with it, influencing factors such as intelligibility, understandability, and likability.…

人机交互 · 计算机科学 2026-01-21 Amy Koike , Yuki Okafuji , Sichao Song

Recent years have seen an explosion in the availability of Voice User Interfaces. However, user surveys suggest that there are issues with respect to usability, and it has been hypothesised that contemporary voice-enabled systems are…

人机交互 · 计算机科学 2019-07-29 Roger K. Moore

Wake-up words (WUW) is a short sentence used to activate a speech recognition system to receive the user's speech input. WUW utterances include not only the lexical information for waking up the system but also non-lexical information such…

声音 · 计算机科学 2022-11-08 Taesu Kim , SeungHeon Doh , Gyunpyo Lee , Hyungseok Jeon , Juhan Nam , Hyeon-Jeong Suk

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Do speakers of different languages talk differently about what they see? Behavioural and cognitive studies report cultural effects on perception; however, these are mostly limited in scope and hard to replicate. In this work, we conduct the…

计算与语言 · 计算机科学 2024-10-15 Uri Berger , Edoardo M. Ponti

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

AI companions are increasingly popular among teenagers, yet current platforms lack safeguards to address developmental risks and harmful normalization. Despite growing concerns, little is known about how parents and developmental psychology…

人机交互 · 计算机科学 2025-10-14 Yaman Yu , Mohi , Aishi Debroy , Xin Cao , Karen Rudolph , Yang Wang

We present JNV (Japanese Nonverbal Vocalizations) corpus, a corpus of Japanese nonverbal vocalizations (NVs) with diverse phrases and emotions. Existing Japanese NV corpora lack phrase or emotion diversity, which makes it difficult to…

声音 · 计算机科学 2023-05-23 Detai Xin , Shinnosuke Takamichi , Hiroshi Saruwatari

The rapid evolution of large language models necessitates effective benchmarks for evaluating their role knowledge, which is essential for establishing connections with the real world and providing more immersive interactions. This paper…

计算与语言 · 计算机科学 2024-02-19 Tianhao Shen , Sun Li , Quan Tu , Deyi Xiong

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

计算与语言 · 计算机科学 2017-06-22 Hannah Morrison , Chris Martens

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Conversational practice, while crucial for all language learners, can be challenging to get enough of and very expensive. Chatbots are computer programs developed to engage in conversations with humans. They are designed as software avatars…

人机交互 · 计算机科学 2020-11-17 Jasna Petrovic , Mladjan Jovanovic