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Maintaining real-time communication quality in metaverse has always been a challenge, especially when the number of participants increase. We introduce a proprietary WebRTC SFU service to an open-source web-based VR platform, to realize a…

人机交互 · 计算机科学 2023-03-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

图形学 · 计算机科学 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…

人机交互 · 计算机科学 2023-04-05 Joseph Chang

We present a novel mixed reality (MR) telepresence system enabling a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms have different sizes and furniture arrangements, directly…

人机交互 · 计算机科学 2021-03-09 Leonard Yoon , Dongseok Yang , Choongho Chung , Sung-Hee Lee

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Recent advances in emerging technologies such as artificial intelligence and extended reality have pushed the Metaverse, a virtual, shared space, into reality. In Metaverse, users can customize virtual avatars to experience a different…

信号处理 · 电气工程与系统科学 2022-11-24 Jiacheng Wang , Hongyang Du , Xiaolong Yang , Dusit Niyato , Jiawen Kang , Shiwen Mao

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality to improve…

人机交互 · 计算机科学 2023-07-20 Jose Luis Ponton , Víctor Ceballos , Lesly Acosta , Alejandro Ríos , Eva Monclús , Nuria Pelechano

The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts…

人机交互 · 计算机科学 2022-09-26 Jose Luis Ponton , Eva Monclus , Nuria Pelechano

Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…

人工智能 · 计算机科学 2022-05-09 Arjun Nagendran , Scott Compton , William Follette , Artem Golenchenko , Anna Compton , Jonathan Grizou

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Shaojie Bai , Te-Li Wang , Chenghui Li , Akshay Venkatesh , Tomas Simon , Chen Cao , Gabriel Schwartz , Ryan Wrench , Jason Saragih , Yaser Sheikh , Shih-En Wei

Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital…

声音 · 计算机科学 2025-10-15 Tianbao Zhang , Jian Zhao , Yuer Li , Zheng Zhu , Ping Hu , Zhaoxin Fan , Wenjun Wu , Xuelong Li

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

图形学 · 计算机科学 2023-10-10 Jose Luis Ponton

Creating realistic, fully animatable whole-body avatars from a single portrait is challenging due to limitations in capturing subtle expressions, body movements, and dynamic backgrounds. Current evaluation datasets and metrics fall short in…

计算机视觉与模式识别 · 计算机科学 2025-08-13 Chaoyi Wang , Yifan Yang , Jun Pei , Lijie Xia , Jianpo Liu , Xiaobing Yuan , Xinhan Di

Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT-enabled edge devices are deployed for sensing, context…

人机交互 · 计算机科学 2023-06-05 Jie Guan , Alexis Morris

Dynamic facial emotion is essential for believable AI-generated avatars, yet most systems remain visually static, limiting their use in simulations like virtual training for investigative interviews with abused children. We present a…

人机交互 · 计算机科学 2025-07-09 Pegah Salehi , Sajad Amouei Sheshkal , Vajira Thambawita , Michael A. Riegler , Pål Halvorsen

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

图形学 · 计算机科学 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

多媒体 · 计算机科学 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…

机器人学 · 计算机科学 2024-07-24 Kan Chen , Zhen Meng , Xiangmin Xu , Changyang She , Philip G. Zhao

Since the end of 2021, the Metaverse has been booming. Many unknown possibilities are gradually being realized, but many people only determined that they use Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the…

计算机与社会 · 计算机科学 2022-11-15 Yun-Cheng Tsai

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

图形学 · 计算机科学 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis
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