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As Extended Reality (XR) devices become increasingly prevalent in everyday settings, they raise significant privacy concerns for bystanders: individuals in the vicinity of an XR device during its use, whom the device sensors may…

人机交互 · 计算机科学 2025-08-12 Syed Ibrahim Mustafa Shah Bukhari , Maha Sajid , Bo Ji , Brendan David-John

We present results of two pilot studies that investigated human error behaviours with an error prone in-air gesture recognizer. During the studies, users performed a small set of simple in-air gestures. In the first study, these gestures…

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…

人机交互 · 计算机科学 2024-05-28 Jindi Wang

The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for…

人机交互 · 计算机科学 2024-01-17 Nico Reski , Aris Alissandrakis , Andreas Kerren

The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manifestations in this immersive domain is crucial. However,…

人机交互 · 计算机科学 2025-04-01 Hilda Hadan , Lydia Choong , Leah Zhang-Kennedy , Lennart E. Nacke

Mixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize…

人机交互 · 计算机科学 2025-03-04 Rahul Jain , Jingyu Shi , Andrew Benton , Moiz Rasheed , Hyungjun Doh , Subramanian Chidambaram , Karthik Ramani

Transferring knowledge across generations is fundamental to human civilization, yet the challenge of passing on complex practical skills persists. Methods without a physically present instructor, such as videos, often fail to explain…

人机交互 · 计算机科学 2025-09-03 Clara Sayffaerth , Annika Köhler , Julian Rasch , Albrecht Schmidt , Florian Müller

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

人机交互 · 计算机科学 2014-11-20 Sandeep Vasave , Amol Plave

This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to…

人机交互 · 计算机科学 2022-12-09 Yentl Vermeulen , Sam Van Damme , Glenn Van Wallendael , Filip De Turck , Maria Torres Vega

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

人机交互 · 计算机科学 2023-08-23 Pascal Knierim , Thomas Kosch

The rapid development of generative artificial intelligence (AI) and large language models (LLMs), and the availability of services that make them accessible, have led the general public to begin incorporating them into everyday life. The…

人机交互 · 计算机科学 2025-12-18 Efe Bozkir , Enkelejda Kasneci

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

人机交互 · 计算机科学 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual…

人机交互 · 计算机科学 2026-03-20 Min-yung Kim , Jinwook Kim , Ken Pfeuffer , Sang Ho Yoon

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…

人机交互 · 计算机科学 2026-02-16 Mohammad Raihanul Bashar , Aunnoy K Mutasim , Ken Pfeuffer , Anil Ufuk Batmaz

Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available…

Sharing a physical environment, such as that of a wall-display, facilitates gaining awareness of others' actions and intentions, thereby bringing benefits for collaboration. Previous studies have provided first insights on awareness in the…

人机交互 · 计算机科学 2024-01-18 Valérie Maquil , Dimitra Anastasiou , Hoorieh Afkari , Adrien Coppens , Johannes Hermen , Lou Schwartz

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods struggle due to hand tracking challenges and unreliable…

计算机视觉与模式识别 · 计算机科学 2026-03-23 Vasco Xu , Brian Chen , Eric J. Gonzalez , Andrea Colaço , Henry Hoffmann , Mar Gonzalez-Franco , Karan Ahuja

Extended Reality (XR) experiences involve interactions between users, the real world, and virtual content. A key step to enable these experiences is the XR headset sensing and estimating the user's pose in order to accurately place and…

密码学与安全 · 计算机科学 2025-02-17 Zijian Huang , Yicheng Zhang , Sophie Chen , Nael Abu-Ghazaleh , Jiasi Chen

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…