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We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Understanding emotions in videos is a challenging task. However, videos contain several modalities which make them a rich source of data for machine learning and deep learning tasks. In this work, we aim to improve video sentiment…

计算机视觉与模式识别 · 计算机科学 2025-01-14 Mehrshad Saadatinia , Minoo Ahmadi , Armin Abdollahi

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

网络与互联网体系结构 · 计算机科学 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

人机交互 · 计算机科学 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…

计算机视觉与模式识别 · 计算机科学 2020-03-11 Roberto L. Castro , Diego Andrade , Basilio Fraguela

The Internet has become a critical communication infrastructure for citizens to organize protests and express dissatisfaction with their governments. This fact has not gone unnoticed, with governments clamping down on this medium via…

密码学与安全 · 计算机科学 2015-05-21 Bridger Hahn , Rishab Nithyanand , Phillipa Gill , Rob Johnson

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

软件工程 · 计算机科学 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research…

音频与语音处理 · 电气工程与系统科学 2019-07-12 Javier Sanz , Andreas Wulff-Abramsson , Carlos Aguilar-Paredes , Luis Emilio Bruni , Lydia Sanchez

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

计算机视觉与模式识别 · 计算机科学 2020-11-25 Yuhang Jiang , Lukun Zheng

There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at…

计算机视觉与模式识别 · 计算机科学 2024-06-27 Jiafeng Liang , Shixin Jiang , Zekun Wang , Haojie Pan , Zerui Chen , Zheng Chu , Ming Liu , Ruiji Fu , Zhongyuan Wang , Bing Qin

Fine-grained video action recognition can be conceptualized as a video-text matching problem. Previous approaches often rely on global video semantics to consolidate video embeddings, which can lead to misalignment in video-text pairs due…

计算机视觉与模式识别 · 计算机科学 2024-10-21 Enqi Liu , Liyuan Pan , Yan Yang , Yiran Zhong , Zhijing Wu , Xinxiao Wu , Liu Liu

Most existing action quality assessment methods rely on the deep features of an entire video to predict the score, which is less reliable due to the non-transparent inference process and poor interpretability. We argue that understanding…

计算机视觉与模式识别 · 计算机科学 2022-04-08 Jinglin Xu , Yongming Rao , Xumin Yu , Guangyi Chen , Jie Zhou , Jiwen Lu

In recent years, digital games have become increasingly present in people's lives both as a leisure activity or in gamified activities of everyday life. Despite this growing presence, large-scale, data-driven analyses of video games remain…

物理与社会 · 物理学 2024-06-18 Leonardo R. Cunha , Arthur A. B. Pessa , Renio S. Mendes

Bug reports are vital for software maintenance that allow users to inform developers of the problems encountered while using software. However, it is difficult for non-technical users to write clear descriptions about the bug occurrence.…

软件工程 · 计算机科学 2022-04-20 Sidong Feng , Chunyang Chen

How can we find the right graph for semi-supervised learning? In real world applications, the choice of which edges to use for computation is the first step in any graph learning process. Interestingly, there are often many types of…

机器学习 · 计算机科学 2020-07-24 Jonathan Halcrow , Alexandru Moşoi , Sam Ruth , Bryan Perozzi

Eliminating time-consuming post-production processes and delivering high-quality videos in today's fast-paced digital landscape are the key advantages of real-time approaches. To address these needs, we present Real Time GAZED: a real-time…

计算机视觉与模式识别 · 计算机科学 2023-11-28 Sudheer Achary , Rohit Girmaji , Adhiraj Anil Deshmukh , Vineet Gandhi

This paper addresses the challenge of automated violence detection in video frames captured by surveillance cameras, specifically focusing on classifying scenes as "fight" or "non-fight." This task is critical for enhancing unmanned…

计算机视觉与模式识别 · 计算机科学 2024-12-04 Gourang Pathak , Abhay Kumar , Sannidhya Rawat , Shikha Gupta

Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…

计算机视觉与模式识别 · 计算机科学 2021-12-22 Pierre-Etienne Martin , Jordan Calandre , Boris Mansencal , Jenny Benois-Pineau , Renaud Péteri , Laurent Mascarilla , Julien Morlier