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Current text-to-video models (T2V) can generate high-quality, temporally coherent, and visually realistic videos. Nonetheless, errors still often occur, and are more nuanced and local compared to the previous generation of T2V models. While…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Aditya Chinchure , Sahithya Ravi , Pushkar Shukla , Vered Shwartz , Leonid Sigal

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Yakun Yu , Ashley Wiens , Adrián Barahona-Ríos , Benedict Wilkins , Saman Zadtootaghaj , Nabajeet Barman , Cor-Paul Bezemer

Edge computing has been getting a momentum with ever-increasing data at the edge of the network. In particular, huge amounts of video data and their real-time processing requirements have been increasingly hindering the traditional cloud…

分布式、并行与集群计算 · 计算机科学 2023-03-28 Miao Hu , Zhenxiao Luo , Amirmohammad Pasdar , Young Choon Lee , Yipeng Zhou , Di Wu

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Bugs that persist into releases of video games can have negative impacts on both developers and users, but particular aspects of testing in game development can lead to difficulties in effectively catching these missed bugs. It has become…

软件工程 · 计算机科学 2021-03-09 Andrew Truelove , Eduardo Santana de Almeida , Iftekhar Ahmed

Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…

计算机视觉与模式识别 · 计算机科学 2016-11-29 Yale Song

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

The goal of video segmentation is to turn video data into a set of concrete motion clusters that can be easily interpreted as building blocks of the video. There are some works on similar topics like detecting scene cuts in a video, but…

计算机视觉与模式识别 · 计算机科学 2019-03-07 Hajar Sadeghi Sokeh , Vasileios Argyriou , Dorothy Monekosso , Paolo Remagnino

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

计算机视觉与模式识别 · 计算机科学 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

计算机视觉与模式识别 · 计算机科学 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

The explosive growth of video data has driven the development of distributed video analytics in cloud-edge-terminal collaborative (CETC) systems, enabling efficient video processing, real-time inference, and privacy-preserving analysis.…

网络与互联网体系结构 · 计算机科学 2025-04-08 Linxiao Gong , Hao Yang , Gaoyun Fang , Bobo Ju , Juncen Guo , Xiaoguang Zhu , Xiping Hu , Yan Wang , Peng Sun , Azzedine Boukerche

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

人工智能 · 计算机科学 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

The goal of video highlight detection is to select the most attractive segments from a long video to depict the most interesting parts of the video. Existing methods typically focus on modeling relationship between different video segments…

计算机视觉与模式识别 · 计算机科学 2022-04-12 Fanyue Wei , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…

软件工程 · 计算机科学 2024-01-19 Andrea D'Angelo , Claudio Di Sipio , Cristiano Politowski , Riccardo Rubei

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

The HTML5 <canvas> is used to display high quality graphics in web applications such as web games (i.e., <canvas> games). However, automatically testing <canvas> games is not possible with existing web testing techniques and tools, and…