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相关论文: Dynamic Scene Adjustment for Player Engagement in …

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Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…

人机交互 · 计算机科学 2020-10-27 Hee-Seung Moon , Jiwon Seo

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

Virtual Reality (VR) games that feature physical activities have been shown to increase players' motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a…

人机交互 · 计算机科学 2022-02-03 Tobias Huber , Silvan Mertes , Stanislava Rangelova , Simon Flutura , Elisabeth André

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

人机交互 · 计算机科学 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

This paper presents a model for dynamic adjustment of the motivation degree, using a reinforcement learning approach, in an action selection mechanism previously developed by the authors. The learning takes place in the modification of a…

人工智能 · 计算机科学 2007-05-23 Carlos Gershenson , Pedro Pablo Gonzalez

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce…

计算机视觉与模式识别 · 计算机科学 2026-01-28 Yin Wang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

人机交互 · 计算机科学 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

人机交互 · 计算机科学 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

图形学 · 计算机科学 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty…

人机交互 · 计算机科学 2018-06-13 Anthony M. Colwell , Frank G. Glavin

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Interactive AI systems, such as recommendation engines and virtual assistants, commonly use static user profiles and predefined rules to personalize interactions. However, these methods often fail to capture the dynamic nature of user…

人机交互 · 计算机科学 2026-03-02 Liu He

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

人机交互 · 计算机科学 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) and standard deviation (SDSR). In this paper, we examine SR in…

人机交互 · 计算机科学 2025-07-25 Benjamin Watson , Neff Walker , William Ribarsky , Victoria Spaulding

In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future…

计算机视觉与模式识别 · 计算机科学 2020-04-13 Kuo-Hao Zeng , Roozbeh Mottaghi , Luca Weihs , Ali Farhadi

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

人机交互 · 计算机科学 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Thermal feedback is critical to a range of Virtual Reality (VR) applications, such as firefighting training or thermal comfort simulation. Previous studies showed that adding congruent thermal feedback positively influences User eXperience…

人机交互 · 计算机科学 2026-01-09 Sophie Villenave , Pierre Raimbaud , Guillaume Lavoué
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