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相关论文: Adaptive Background Music for a Fighting Game: A M…

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This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the…

声音 · 计算机科学 2024-03-06 Ibrahim Khan , Thai Van Nguyen , Chollakorn Nimpattanavong , Ruck Thawonmas

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this competition is also…

人机交互 · 计算机科学 2022-06-16 Ibrahim Khan , Thai Van Nguyen , Xincheng Dai , Ruck Thawonmas

This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In this work, an AI that only uses sound as the input is called…

机器学习 · 计算机科学 2022-07-01 Thai Van Nguyen , Xincheng Dai , Ibrahim Khan , Ruck Thawonmas , Hai V. Pham

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into…

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored…

人机交互 · 计算机科学 2014-02-04 Alamgir Naushad

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…

人工智能 · 计算机科学 2017-04-05 Pujana Paliyawan , Takahiro Kusano , Yuto Nakagawa , Tomohiro Harada , Ruck Thawonmas

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited…

多媒体 · 计算机科学 2019-07-03 Patrick Hutchings , Jon McCormack

This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in…

声音 · 计算机科学 2024-09-09 Haoxuan Liu , Zihao Wang , Haorong Hong , Youwei Feng , Jiaxin Yu , Han Diao , Yunfei Xu , Kejun Zhang

This paper presents a new communication interface for the DareFightingICE platform, a Java-based fighting game focused on implementing AI for controlling a non-player character. The interface uses an open-source remote procedure call, gRPC…

网络与互联网体系结构 · 计算机科学 2023-03-20 Chollakorn Nimpattanavong , Ibrahim Khan , Thai Van Nguyen , Ruck Thawonmas , Worawat Choensawat , Kingkarn Sookhanaphibarn

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were…

图形学 · 计算机科学 2025-06-25 Maryam Riahi , Benjamin Watson

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Music auto-tagging is crucial for enhancing music discovery and recommendation. Existing models in Music Information Retrieval (MIR) struggle with real-world noise such as environmental and speech sounds in multimedia content. This study…

声音 · 计算机科学 2024-01-30 Haesun Joung , Kyogu Lee

Despite recent breakthroughs in reinforcement learning (RL) and imitation learning (IL), existing algorithms fail to generalize beyond the training environments. In reality, humans can adapt to new tasks quickly by leveraging prior…

机器学习 · 计算机科学 2023-04-18 Tianshi Cao , Jingkang Wang , Yining Zhang , Sivabalan Manivasagam

Background music affects lyrics intelligibility of singing vocals in a music piece. Automatic lyrics alignment and transcription in polyphonic music are challenging tasks because the singing vocals are corrupted by the background music. In…

音频与语音处理 · 电气工程与系统科学 2019-10-23 Chitralekha Gupta , Emre Yılmaz , Haizhou Li

Background music is known to affect performance on cognitive tasks, possibly due to temporal modulations in the acoustic signal, but little is known about how music should be designed to aid performance. Since acoustic modulation has been…

神经元与认知 · 定量生物学 2019-07-17 Kevin J P Woods , Adam Hewett , Andrea Spencer , Benjamin Morillon , Psyche Loui

We propose a system to adapt a user's music to their exercise by aligning high-energy music segments with intense intervals of the workout. Listening to music during exercise can boost motivation and performance. However, the structure of…

声音 · 计算机科学 2025-09-23 Alexander Wang , Chris Donahue , Dhruv Jain

Reinforcement learning (RL) has recently proven itself as a powerful instrument for solving complex problems and even surpassed human performance in several challenging applications. This signifies that RL algorithms can be used in the…

机器学习 · 计算机科学 2023-03-07 Ahmet Semih Tasbas , Safa Onur Sahin , Nazim Kemal Ure

Limited illumination often causes severe physical noise and detail degradation in images. Existing Low-Light Image Enhancement (LLIE) methods frequently treat the enhancement process as a blind black-box mapping, overlooking the physical…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Tongshun Zhang , Pingping Liu , Yuqing Lei , Zixuan Zhong , Qiuzhan Zhou , Zhiyuan Zha

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…

人工智能 · 计算机科学 2020-07-27 Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga
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