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The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

图形学 · 计算机科学 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

Incorporating multi-sensory cues into Virtual Reality (VR) can significantly enhance user experiences, mirroring the multi-sensory interactions we encounter in the real-world. Olfaction plays a crucial role in shaping impressions when…

人机交互 · 计算机科学 2025-09-16 Dongyun Han , Siyeon Bak , So-Hui Kim , Kangsoo Kim , Sun-Jeong Kim , Isaac Cho

Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR space.…

人机交互 · 计算机科学 2017-07-12 Peikun Xiong , Chen Sun , Dongsheng Cai

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

人机交互 · 计算机科学 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

人机交互 · 计算机科学 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

人机交互 · 计算机科学 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

As Mixed Reality (MR) devices become increasingly popular across industries, they raise significant privacy and ethical concerns due to their capacity to collect extensive data on users and their environments. This paper highlights the…

人机交互 · 计算机科学 2024-09-04 Marvin Strauss , Viktorija Paneva , Florian Alt , Stefan Schneegass

Virtual reality (VR) dating introduces novel opportunities for romantic interactions, but it also raises concerns about new harms that typically occur separately in traditional dating apps and general-purpose social VR environments. Given…

人机交互 · 计算机科学 2024-05-10 Devin Tebbe , Meryem Barkallah , Braeden Burger , Douglas Zytko

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

人机交互 · 计算机科学 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

Recent research has increasingly focused on how autonomous vehicles (AVs) communicate with pedestrians in complex traffic situations involving multiple vehicles and pedestrians. VR is emerging as an effective tool to simulate these…

人机交互 · 计算机科学 2024-10-22 Tram Thi Minh Tran , Callum Parker

User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…

人机交互 · 计算机科学 2025-04-22 Harish Vijayakumar

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

多媒体 · 计算机科学 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

人机交互 · 计算机科学 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

Ensuring safety in human-robot interaction (HRI) is essential to foster user trust and enable the broader adoption of robotic systems. Traditional safety models primarily rely on sensor-based measures, such as relative distance and…

机器人学 · 计算机科学 2025-07-10 Pranav Pandey , Ramviyas Parasuraman , Prashant Doshi

The investigation of factors contributing at making humans trust Autonomous Vehicles (AVs) will play a fundamental role in the adoption of such technology. The user's ability to form a mental model of the AV, which is crucial to establish…

人机交互 · 计算机科学 2020-07-28 Lia Morra , Fabrizio Lamberti , F. Gabriele Pratticó , Salvatore La Rosa , Paolo Montuschi

The perception of physical objects and miniatures enhances the realism and immersion in VR. This work explores the relationship between haptic feedback from real objects and their visual representations in VR. The study examines how users…

人机交互 · 计算机科学 2024-08-16 Wenqi Zheng , Dawei Xiong , Cekai Weng , Jiajun Jiang , Junwei Li , Jinni Zhou , Mingming Fan

Thermal feedback is critical to a range of Virtual Reality (VR) applications, such as firefighting training or thermal comfort simulation. Previous studies showed that adding congruent thermal feedback positively influences User eXperience…

人机交互 · 计算机科学 2026-01-09 Sophie Villenave , Pierre Raimbaud , Guillaume Lavoué

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

人机交互 · 计算机科学 2019-10-04 David Murphy , Conor Higgins