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相关论文: Data-Driven Classifications of Video Game Vocabula…

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We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

人机交互 · 计算机科学 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

软件工程 · 计算机科学 2020-04-07 Michael Cook

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…

编程语言 · 计算机科学 2019-04-09 Rokas Volkovas , Michael Fairbank , John Woodward , Simon Lucas

Content metadata plays a very important role in movie recommender systems as it provides valuable information about various aspects of a movie such as genre, cast, plot synopsis, box office summary, etc. Analyzing the metadata can help…

信息检索 · 计算机科学 2023-09-19 Saurabh Agrawal , John Trenkle , Jaya Kawale

Tags assigned by users to shared content can be ambiguous. As a possible solution, we propose semantic tagging as a collaborative process in which a user selects and associates Web resources drawn from a knowledge context. We applied this…

数字图书馆 · 计算机科学 2013-04-08 Bernhard Haslhofer , Werner Robitza , Carl Lagoze , Francois Guimbretiere

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…

软件工程 · 计算机科学 2022-05-17 Gabriel Ullmann , Cristiano Politowski , Yann-Gäel Guéhéneuc , Fabio Petrillo

Video game development is currently a very labour-intensive endeavour. Furthermore it involves multi-disciplinary teams of artistic content creators and programmers, whose typical working patterns are not easily meshed. SAGA is our first…

编程语言 · 计算机科学 2011-09-06 Lucas Beyak , Jacques Carette

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

人机交互 · 计算机科学 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

人工智能 · 计算机科学 2021-05-10 Kostas Karpouzis , George Tsatiris

When people talk about fashion, they care about the underlying meaning of fashion concepts,e.g., style.For example, people ask questions like what features make this dress smart.However, the product descriptions in today fashion websites…

信息检索 · 计算机科学 2020-03-19 Yuan Shen , Shanduojiao Jiang , Muhammad Rizky Wellyanto , Ranjitha Kumar

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

多智能体系统 · 计算机科学 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

信息检索 · 计算机科学 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

人工智能 · 计算机科学 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…

机器学习 · 统计学 2017-10-09 Alain Saas , Anna Guitart , África Periáñez

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries…

机器学习 · 计算机科学 2019-08-22 Valerio Bonometti , Charles Ringer , Mark Hall , Alex R. Wade , Anders Drachen

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar