Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
Programming Languages
2019-04-09 v1 Human-Computer Interaction
Abstract
There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.
Cite
@article{arxiv.1904.03540,
title = {Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games},
author = {Rokas Volkovas and Michael Fairbank and John Woodward and Simon Lucas},
journal= {arXiv preprint arXiv:1904.03540},
year = {2019}
}