English

The Ludii Game Description Language is Universal

Artificial Intelligence 2024-06-14 v3 Computer Science and Game Theory

Abstract

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.

Keywords

Cite

@article{arxiv.2205.00451,
  title  = {The Ludii Game Description Language is Universal},
  author = {Dennis J. N. J. Soemers and Éric Piette and Matthew Stephenson and Cameron Browne},
  journal= {arXiv preprint arXiv:2205.00451},
  year   = {2024}
}

Comments

Accepted for publication in the Proceedings of the 2024 IEEE Conference on Games

R2 v1 2026-06-24T11:03:52.519Z