English

Language Expansion In Text-Based Games

Computation and Language 2018-05-21 v1 Artificial Intelligence

Abstract

Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for playing text-based games. In this paper, we explore the possibility of designing a single agent to play several text-based games and of expanding the agent's vocabulary using the vocabulary of agents trained for multiple games. To this extent, we explore the application of recently proposed policy distillation method for video games to the text-based game setting. We also use text-based games as a test-bed to analyze and hence understand policy distillation approach in detail.

Keywords

Cite

@article{arxiv.1805.07274,
  title  = {Language Expansion In Text-Based Games},
  author = {Ghulam Ahmed Ansari and Sagar J P and Sarath Chandar and Balaraman Ravindran},
  journal= {arXiv preprint arXiv:1805.07274},
  year   = {2018}
}

Comments

9 pages. arXiv admin note: text overlap with arXiv:1511.06295 by other authors

R2 v1 2026-06-23T02:00:09.931Z