English

Perceiving the World: Question-guided Reinforcement Learning for Text-based Games

Computation and Language 2022-04-22 v2 Artificial Intelligence

Abstract

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.

Keywords

Cite

@article{arxiv.2204.09597,
  title  = {Perceiving the World: Question-guided Reinforcement Learning for Text-based Games},
  author = {Yunqiu Xu and Meng Fang and Ling Chen and Yali Du and Joey Tianyi Zhou and Chengqi Zhang},
  journal= {arXiv preprint arXiv:2204.09597},
  year   = {2022}
}

Comments

ACL2022, fix some typos

R2 v1 2026-06-24T10:53:38.473Z