English

Language Understanding for Text-based Games Using Deep Reinforcement Learning

Computation and Language 2015-09-15 v2 Artificial Intelligence

Abstract

In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-of-words and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations.

Keywords

Cite

@article{arxiv.1506.08941,
  title  = {Language Understanding for Text-based Games Using Deep Reinforcement Learning},
  author = {Karthik Narasimhan and Tejas Kulkarni and Regina Barzilay},
  journal= {arXiv preprint arXiv:1506.08941},
  year   = {2015}
}

Comments

11 pages, Appearing at EMNLP, 2015

R2 v1 2026-06-22T10:02:44.834Z