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The recent large scale availability of mobility data, which captures individual mobility patterns, poses novel operational problems that are exciting and challenging. Motivated by this, we introduce and study a variant of the…

数据结构与算法 · 计算机科学 2023-12-12 Ozan Candogan , Yiding Feng

Consider an online facility assignment problem where a set of facilities $F = \{ f_1, f_2, f_3, \cdots, f_{|F|} \}$ of equal capacity $l$ is situated on a metric space and customers arrive one by one in an online manner on that space. We…

数据结构与算法 · 计算机科学 2020-09-04 Saad Al Muttakee , Abu Reyan Ahmed , Md. Saidur Rahman

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…

计算机科学与博弈论 · 计算机科学 2010-09-03 Tansu Alpcan , Holger Boche , Siddharth Naik

We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested…

计算机科学与博弈论 · 计算机科学 2022-07-29 Fournier Gaëtan , Francou Amaury

The airport game is a classical and well-known model of fair cost-sharing for a single facility among multiple agents. This paper extends it to the so-called assignment setting, that is, for multiple facilities and agents, each agent…

计算机科学与博弈论 · 计算机科学 2021-05-06 Yuki Amano , Ayumi Igarashi , Yasushi Kawase , Kazuhisa Makino , Hirotaka Ono

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an…

计算机科学与博弈论 · 计算机科学 2023-01-05 Aris Filos-Ratsikas , Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

系统与控制 · 计算机科学 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

We studied the Fault-Tolerant Facility Placement problem (FTFP) which generalizes the uncapacitated facility location problem (UFL). In FTFP, we are given a set F of sites at which facilities can be built, and a set C of clients with some…

数据结构与算法 · 计算机科学 2011-08-30 Li Yan , Marek Chrobak

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

计算机科学与博弈论 · 计算机科学 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

Incentive mechanism is crucial for federated learning (FL) when rational clients do not have the same interests in the global model as the server. However, due to system heterogeneity and limited budget, it is generally impractical for the…

计算机科学与博弈论 · 计算机科学 2023-04-18 Bing Luo , Yutong Feng , Shiqiang Wang , Jianwei Huang , Leandros Tassiulas

The study of approximate mechanism design for facility location problems has been in the center of research at the intersection of artificial intelligence and economics for the last decades, largely due to its practical importance in…

计算机科学与博弈论 · 计算机科学 2021-06-10 Hau Chan , Aris Filos-Ratsikas , Bo Li , Minming Li , Chenhao Wang

How do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04)…

计算机科学与博弈论 · 计算机科学 2020-09-24 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko , Louise Molitor

In this paper, we provide a rigorous theoretical investigation of an online learning version of the Facility Location problem which is motivated by emerging problems in real-world applications. In our formulation, we are given a set of…

机器学习 · 计算机科学 2020-07-07 Stephen Pasteris , Ting He , Fabio Vitale , Shiqiang Wang , Mark Herbster

We study the problem of locating a single obnoxious facility on the normalized line segment $[0,1]$ with strategic agents from a mechanism design perspective. Each agent has a preference for the undesirable location of the facility and…

计算机科学与博弈论 · 计算机科学 2025-12-23 Hau Chan , Jianan Lin , Chenhao Wang

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a…

计算机科学与博弈论 · 计算机科学 2023-07-12 David Hyland , Julian Gutierrez , Michael Wooldridge

We study a competitive facility location problem (CFLP), where two firms sequentially open new facilities within their budgets, in order to maximize their market shares of demand that follows a probabilistic choice model. This process is a…

最优化与控制 · 数学 2022-07-19 Mingyao Qi , Ruiwei Jiang , Siqian Shen

The cost-sharing connection game is a variant of routing games on a network. In this model, given a directed graph with edge costs and edge capacities, each agent wants to construct a path from a source to a sink with low cost. The users…

计算机科学与博弈论 · 计算机科学 2023-03-01 Tesshu Hanaka , Toshiyuki Hirose , Hirotaka Ono

We study mechanisms for candidate selection that seek to minimize the social cost, where voters and candidates are associated with points in some underlying metric space. The social cost of a candidate is the sum of its distances to each…

计算机科学与博弈论 · 计算机科学 2015-12-29 Michal Feldman , Amos Fiat , Iddan Golomb

Algorithms with predictions have attracted much attention in the last years across various domains, including variants of facility location, as a way to surpass traditional worst-case analyses. We study the $k$-facility location mechanism…

计算机科学与博弈论 · 计算机科学 2024-03-20 Zohar Barak , Anupam Gupta , Inbal Talgam-Cohen

Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…

计算机科学与博弈论 · 计算机科学 2018-09-11 Omer Ben-Porat , Gregory Goren , Itay Rosenberg , Moshe Tennenholtz