中文
相关论文

相关论文: When Gamification Spoils Your Learning: A Qualitat…

200 篇论文

Unified Modeling Language (UML) Use Case and Class Diagrams are fundamental modeling notations in Software Engineering (SE) education due to their importance for requirements and model-based engineering, yet their relevance is…

软件工程 · 计算机科学 2026-04-27 Giacomo Garaccione , Riccardo Coppola , Luca Ardito

Testing is an important aspect of software development, but unfortunately, it is often neglected. While test quality analyses such as code coverage or mutation analysis inform developers about the quality of their tests, such reports are…

软件工程 · 计算机科学 2023-10-18 Philipp Straubinger , Gordon Fraser

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

计算机与社会 · 计算机科学 2023-05-17 William Shi

We are in the dawn of deep learning explosion for smartphones. To bridge the gap between research and practice, we present the first empirical study on 16,500 the most popular Android apps, demystifying how smartphone apps exploit deep…

机器学习 · 计算机科学 2021-01-14 Mengwei Xu , Jiawei Liu , Yuanqiang Liu , Felix Xiaozhu Lin , Yunxin Liu , Xuanzhe Liu

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

计算机与社会 · 计算机科学 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

Exploratory testing, known for its flexibility and ability to uncover unexpected issues, often faces challenges in maintaining systematic coverage and producing reproducible results. To address these challenges, we investigate whether…

软件工程 · 计算机科学 2024-08-12 Philipp Straubinger , Gordon Fraser

In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…

人机交互 · 计算机科学 2024-09-11 Venkata Sai Bhargav Bathini , Lokesh Meesala , Ahamad Shaik , Hrushyang Adloori

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

人工智能 · 计算机科学 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

The expansion of large-scale online education platforms has made vast amounts of student interaction data available for knowledge tracing (KT). KT models estimate students' concept mastery from interaction data, but their performance is…

计算机与社会 · 计算机科学 2026-01-13 Qinyi Liu , Lin Li , Valdemar Švábenský , Conrad Borchers , Mohammad Khalil

Mobile gaming apps are woven into children's daily lives. Given their ongoing cognitive and emotional development, children are especially vulnerable and depend on designs that safeguard their well-being. When apps feature manipulative…

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

The mastery of Hijaiyah letters is a crucial foundation for reading and comprehending the Quran, yet conventional pedagogical approaches based on repetitive memorization frequently struggle to maintain the engagement of young learners in…

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

人机交互 · 计算机科学 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…

计算机与社会 · 计算机科学 2022-12-29 Antonio Ruiz-Martínez , Linda Castañeda , Jesualdo T. Fernández Breis

Programming skills are rapidly becoming essential for many educational paths and career opportunities. Yet, for many international students, the traditional approach to teaching introductory programming courses can be a significant…

人机交互 · 计算机科学 2023-02-28 Chen Cao

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

计算机与社会 · 计算机科学 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

In recent years, there has been growing interest in studying games on multiplex networks that account for interactions across linked social contexts. However, little is known about how potential cross-context interference, or spillover, of…

物理与社会 · 物理学 2017-10-11 Tommy Khoo , Feng Fu , Scott Pauls

Command line learning and Bash usage are fundamental skills in systems administration, software development, and data science environments. However, their teaching has been neglected in many curricula, despite its relevance in the…

计算机与社会 · 计算机科学 2025-06-03 Luis Costero , Jorge Villarrubia , Francisco D. Igual