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We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…

多智能体系统 · 计算机科学 2026-04-20 Kieran A. Murphy

In~[1],authors considered a general finite horizon model of dynamic game of asymmetric information, where N players have types evolving as independent Markovian process, where each player observes its own type perfectly and actions of all…

计算机科学与博弈论 · 计算机科学 2020-07-09 Deepanshu Vasal

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift. To humans, the resulting errors can look like blunders,…

Fairness in hybrid societies hinges on a simple choice: should AI be a generous host or a strict gatekeeper? Moving beyond symmetric models, we show that asymmetric social structures--like those in hiring, regulation, and negotiation--AI…

多智能体系统 · 计算机科学 2026-02-24 Zhao Song , Theodor Cimpeanu , Chen Shen , The Anh Han

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

计算机科学与博弈论 · 计算机科学 2023-07-18 Krzysztof R. Apt , Sunil Simon

Secure equilibrium is a refinement of Nash equilibrium, which provides some security to the players against deviations when a player changes his strategy to another best response strategy. The concept of secure equilibrium is specifically…

计算机科学与博弈论 · 计算机科学 2014-05-08 Julie De Pril , János Flesch , Jeroen Kuipers , Gijs Schoenmakers , Koos Vrieze

Large language model-based (LLM-based) agents have become common in settings that include non-cooperative parties. In such settings, agents' decision-making needs to conceal information from their adversaries, reveal information to their…

人工智能 · 计算机科学 2025-10-22 Mustafa O. Karabag , Jan Sobotka , Ufuk Topcu

We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable,…

计算机科学与博弈论 · 计算机科学 2015-12-24 Elvis Dohmatob

For complex, high-dimensional Markov Decision Processes (MDPs), it may be necessary to represent the policy with function approximation. A problem is misspecified whenever, the representation cannot express any policy with acceptable…

机器学习 · 计算机科学 2016-06-09 Daniel J. Mankowitz , Timothy A. Mann , Shie Mannor

We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his…

计算机科学与博弈论 · 计算机科学 2024-06-05 Mukesh Ghimire , Lei Zhang , Zhe Xu , Yi Ren

We study a general class of dynamic games with asymmetric information where agents' beliefs are strategy dependent, i.e. signaling occurs. We show that the notion of sufficient information, introduced in the companion paper team, can be…

多智能体系统 · 计算机科学 2018-12-05 Hamidreza Tavafoghi , Yi Ouyang , Demosthenis Teneketzis

We study the nascent setting of online computation with imperfect advice, in which the online algorithm is enhanced by some prediction encoded in the form of a possibly erroneous binary string. The algorithm is oblivious to the advice…

数据结构与算法 · 计算机科学 2023-01-05 Spyros Angelopoulos , Shahin Kamali

Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world scenarios. While MuZero enables effective model learning…

人工智能 · 计算机科学 2025-10-07 Ondřej Kubíček , Viliam Lisý

Studying games in the complete information model makes them analytically tractable. However, large $n$ player interactions are more realistically modeled as games of incomplete information, where players may know little to nothing about the…

计算机科学与博弈论 · 计算机科学 2015-12-11 Ryan Rogers , Aaron Roth

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an…

人工智能 · 计算机科学 2021-11-12 Martin Schmid

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In…

计算机科学与博弈论 · 计算机科学 2024-12-10 Andrew Garber , Rohan Subramani , Linus Luu , Mark Bedaywi , Stuart Russell , Scott Emmons

Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games…

计算机科学与博弈论 · 计算机科学 2021-03-03 Michal Šustr , Martin Schmid , Matej Moravčík , Neil Burch , Marc Lanctot , Michael Bowling

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the…

人工智能 · 计算机科学 2026-03-26 Quentin Cohen-Solal

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller