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Two-player games on graphs provide the theoretical frame- work for many important problems such as reactive synthesis. While the traditional study of two-player zero-sum games has been extended to multi-player games with several notions of…

计算机科学与博弈论 · 计算机科学 2013-11-14 Krishnendu Chatterjee , Laurent Doyen , Emmanuel Filiot , Jean-François Raskin

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only…

机器学习 · 计算机科学 2023-04-04 Yu Bai , Chi Jin , Song Mei , Tiancheng Yu

We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming…

计算机科学与博弈论 · 计算机科学 2024-06-05 Binghui Peng , Aviad Rubinstein

It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems named social dilemmas. In contrast, humans generally do not have…

计算机科学与博弈论 · 计算机科学 2014-01-16 Steven de Jong , Simon Uyttendaele , Karl Tuyls

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

人工智能 · 计算机科学 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

The integrity of democratic elections depends on voters' access to accurate information. However, modern media environments, which are dominated by social media, provide malicious actors with unprecedented ability to manipulate elections…

计算机科学与博弈论 · 计算机科学 2018-11-22 Bryan Wilder , Yevgeniy Vorobeychik

We formalize AI alignment as a multi-objective optimization problem called $\langle M,N,\varepsilon,\delta\rangle$-agreement, in which a set of $N$ agents (including humans) must reach approximate ($\varepsilon$) agreement across $M$…

人工智能 · 计算机科学 2025-11-20 Aran Nayebi

A class of nonzero-sum stochastic dynamic games with imperfect information structure is investigated. The game involves an arbitrary number of players, modeled as homogeneous Markov decision processes, aiming to find a sequential Nash…

最优化与控制 · 数学 2019-12-17 Jalal Arabneydi , Amir G. Aghdam

The independent chip model (ICM) forms a cornerstone of all modern poker tournament strategy. However, despite its prominence, the ICM's performance in the real world has not been sufficiently scrutinized, especially at a large scale. In…

计算机科学与博弈论 · 计算机科学 2025-08-25 Juho Kim

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions…

计算机科学与博弈论 · 计算机科学 2024-11-21 Nivasini Ananthakrishnan , Nika Haghtalab , Chara Podimata , Kunhe Yang

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former:…

计算机科学与博弈论 · 计算机科学 2018-06-29 Sam Ganzfried , Qingyun Sun

Modeling strategic conflict from a game theoretical perspective involves dealing with epistemic uncertainty. Payoff uncertainty models are typically restricted to simple probability models due to computational restrictions. Recent…

计算机科学与博弈论 · 计算机科学 2019-05-13 Juan Leni , John Levine , John Quigley

Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the control community recently. This paper studies a class of non-cooperative games, known as N-cluster game, which subsumes both cooperative…

最优化与控制 · 数学 2023-03-01 Yipeng Pang , Guoqiang Hu

Privacy-preserving AI algorithms are widely adopted in various domains, but the lack of transparency might pose accountability issues. While auditing algorithms can address this issue, machine-based audit approaches are often costly and…

密码学与安全 · 计算机科学 2024-04-26 Ya-Ting Yang , Tao Zhang , Quanyan Zhu

Despite the great development of multirobot technologies, efficiently and collaboratively exploring an unknown environment is still a big challenge. In this paper, we propose AIM-Mapping, a Asymmetric InforMation Enhanced Mapping framework.…

多智能体系统 · 计算机科学 2025-10-01 Jiyu Cheng , Junhui Fan , Xiaolei Li , Paul L. Rosin , Yibin Li , Wei Zhang

We present a new model of incomplete information games without private information in which the players use a distributionally robust optimization approach to cope with the payoff uncertainty. With some specific restrictions, we show that…

计算机科学与博弈论 · 计算机科学 2016-10-04 Nicolas Loizou

We consider finite-horizon and infinite-horizon versions of a dynamic game with $N$ selfish players who observe their types privately and take actions that are publicly observed. Players' types evolve as conditionally independent Markov…

最优化与控制 · 数学 2018-03-20 Deepanshu Vasal , Abhinav Sinha , Achilleas Anastasopoulos

To learn good joint policies for multi-agent collaboration with imperfect information remains a fundamental challenge. While for two-player zero-sum games, coordinate-ascent approaches (optimizing one agent's policy at a time, e.g.,…

机器学习 · 计算机科学 2020-12-08 Yuandong Tian , Qucheng Gong , Tina Jiang
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