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We develop a new model that can be applied to any perfect information two-player zero-sum game to target a high score, and thus a perfect play. We integrate this model into the Monte Carlo tree search-policy iteration learning pipeline…

人工智能 · 计算机科学 2019-11-28 Francesco Morandin , Gianluca Amato , Marco Fantozzi , Rosa Gini , Carlo Metta , Maurizio Parton

Information asymmetry in games enables players with the information advantage to manipulate others' beliefs by strategically revealing information to other players. This work considers a double-sided information asymmetry in a Bayesian…

计算机科学与博弈论 · 计算机科学 2023-08-29 Tao Li , Quanyan Zhu

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

人工智能 · 计算机科学 2015-08-11 Hossein Khani , Mohsen Afsharchi

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

计算机科学与博弈论 · 计算机科学 2017-03-03 Bernd Puchala , Roman Rabinovich

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing agents for such settings is to compute or approximate a…

计算机科学与博弈论 · 计算机科学 2024-07-30 Sam Ganzfried , Kevin A. Wang , Max Chiswick

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we…

计算机科学与博弈论 · 计算机科学 2026-02-18 Emanuel Tewolde , Brian Hu Zhang , Ioannis Anagnostides , Tuomas Sandholm , Vincent Conitzer

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…

人工智能 · 计算机科学 2025-02-19 Shenghui Chen , Ruihan Zhao , Sandeep Chinchali , Ufuk Topcu

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

人工智能 · 计算机科学 2025-05-16 Quentin Cohen-Solal

We study the value and the optimal strategies for a two-player zero-sum optimal stopping game with incomplete and asymmetric information. In our Bayesian set-up, the drift of the underlying diffusion process is unknown to one player…

概率论 · 数学 2020-07-15 Tiziano De Angelis , Erik Ekström , Kristoffer Glover

Tendem is a hybrid system where AI handles structured, repeatable work and Human Experts step in when the models fail or to verify results. Each result undergoes a comprehensive quality review before delivery to the Client. To assess…

While the advances in artificial intelligence and machine learning empower a new generation of autonomous systems for assisting human performance, one major concern arises from the human factors perspective: Humans have difficulty…

人机交互 · 计算机科学 2020-08-04 Ruikun Luo , Na Du , X. Jessie Yang

One practical requirement in solving dynamic games is to ensure that the players play well from any decision point onward. To satisfy this requirement, existing efforts focus on equilibrium refinement, but the scalability and applicability…

多智能体系统 · 计算机科学 2021-08-24 Weizhe Chen , Zihan Zhou , Yi Wu , Fei Fang

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

人工智能 · 计算机科学 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents…

人工智能 · 计算机科学 2025-08-20 Achille Morenville , Éric Piette

It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI…

人工智能 · 计算机科学 2021-02-16 Ran Tian , Nan Li , Ilya Kolmanovsky , Anouck Girard

In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

机器学习 · 计算机科学 2022-05-30 Jonas Schumacher , Marco Pleines

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…

计算机科学与博弈论 · 计算机科学 2025-02-20 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

Large Language Models (LLMs) act as powerful reasoning engines but struggle with "symbol grounding" in embodied environments, particularly when information is asymmetrically distributed. We investigate the Privileged Information Bias (or…

人工智能 · 计算机科学 2025-12-19 Shaun Baek , Sam Liu , Joseph Ukpong

Ensuring that large language models (LLMs) comply with safety requirements is a central challenge in AI deployment. Existing alignment approaches primarily operate during training, such as through fine-tuning or reinforcement learning from…

机器学习 · 计算机科学 2025-12-03 Tuan Nguyen , Long Tran-Thanh

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound…

计算机科学与博弈论 · 计算机科学 2025-07-10 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar