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In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

人机交互 · 计算机科学 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

As "Big Data" has become pervasive, an increasing amount of research has connected the dots between human behaviour in the offline and online worlds. Consequently, researchers have exploited these new findings to create models that better…

计算机与社会 · 计算机科学 2020-02-14 Marco De Nadai , Bruno Lepri , Nuria Oliver

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

社会与信息网络 · 计算机科学 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

人机交互 · 计算机科学 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…

Many people aim for change, but not everyone succeeds. While there are a number of social psychology theories that propose motivation-related characteristics of those who persist with change, few computational studies have explored the…

计算与语言 · 计算机科学 2021-05-18 MeiXing Dong , Xueming Xu , Yiwei Zhang , Ian Stewart , Rada Mihalcea

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

信息检索 · 计算机科学 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

Can non-player characters have human-realistic personalities, changing over time depending on input from those around them? And can they have different reactions and thoughts about different people? Using Extreme AI, a psychology-based…

人工智能 · 计算机科学 2016-09-20 Jeffrey Georgeson

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

人机交互 · 计算机科学 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

Identifying changes in individuals' behaviour and mood, as observed via content shared on online platforms, is increasingly gaining importance. Most research to-date on this topic focuses on either: (a) identifying individuals at risk or…

计算与语言 · 计算机科学 2022-05-12 Adam Tsakalidis , Federico Nanni , Anthony Hills , Jenny Chim , Jiayu Song , Maria Liakata

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

计算机与社会 · 计算机科学 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

Online communities provide a fertile ground for analyzing people's behavior and improving our understanding of social processes. Because both people and communities change over time, we argue that analyses of these communities that take…

社会与信息网络 · 计算机科学 2016-04-19 Samuel Barbosa , Dan Cosley , Amit Sharma , Roberto M. Cesar-Jr

Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based…

人工智能 · 计算机科学 2023-09-26 Atieh Kashani , Johannes Pfau , Magy Seif El-Nasr

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

人机交互 · 计算机科学 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Recommendation systems are used in a range of platforms to maximize user engagement through personalization and the promotion of popular content. It has been found that such recommendations may shape users' opinions over time. In this…

计算机科学与博弈论 · 计算机科学 2025-08-20 Atefeh Mollabagher , Parinaz Naghizadeh

Understanding the impact of digital platforms on user behavior presents foundational challenges, including issues related to polarization, misinformation dynamics, and variation in news consumption. Comparative analyses across platforms and…

User modeling plays an important role in delivering customized web services to the users and improving their engagement. However, most user models in the literature do not explicitly consider the temporal behavior of users. More recently,…

社会与信息网络 · 计算机科学 2017-02-08 Ali Khodadadi , Seyed Abbas Hosseini , Erfan Tavakoli , Hamid R. Rabiee

Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…

计算机科学与博弈论 · 计算机科学 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine
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