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相关论文: Do people's user types change over time? An explor…

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Under certain circumstances such as lack of information or bounded rationality, human players can take decisions on which strategy to choose in a game on the basis of simple opinions. These opinions can be modified after each round by…

物理与社会 · 物理学 2015-06-05 Floriana Gargiulo , Jose J. Ramasco

Technology based screentime, the time an individual spends engaging with their computer or cell phone, has increased exponentially over the past decade, but perhaps most alarmingly amidst the COVID-19 pandemic. Although many software based…

人机交互 · 计算机科学 2022-01-04 Mina Khan , Zeel Patel , Kathryn Wantlin , Elena Glassman , Pattie Maes

Accurately analyzing and modeling online browsing behavior play a key role in understanding users and technology interactions. In this work, we design and conduct a user study to collect browsing data from 31 participants continuously for…

计算机与社会 · 计算机科学 2021-08-17 Yuliia Lut , Michael Wang , Elissa M. Redmiles , Rachel Cummings

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

Many interactive data systems combine visual representations of data with embedded algorithmic support for automation and data exploration. To effectively support transparent and explainable data systems, it is important for researchers and…

人机交互 · 计算机科学 2022-11-10 Jeremy E. Block , Eric D. Ragan

Evolutionary game dynamics describes not only frequency dependent genetical evolution, but also cultural evolution in humans. In this context, successful strategies spread by imitation. It has been shown that the details of strategy update…

种群与进化 · 定量生物学 2013-10-07 Arne Traulsen , Dirk Semmann , Ralf D. Sommerfeld , Hans-Juergen Krambeck , Manfred Milinski

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize…

人机交互 · 计算机科学 2021-03-03 Santiago Ontañón , Jichen Zhu

We present an analysis of user conversations in on-line social media and their evolution over time. We propose a dynamic model that accurately predicts the growth dynamics and structural properties of conversation threads. The model…

计算机与社会 · 计算机科学 2012-04-03 Chunyan Wang , Mao Ye , Bernardo A. Huberman

Online forums are rich sources of information about user communication activity over time. Finding temporal patterns in online forum communication threads can advance our understanding of the dynamics of conversations. The main challenge of…

社会与信息网络 · 计算机科学 2012-01-12 Andrey Kan , Jeffrey Chan , Conor Hayes , Bernie Hogan , James Bailey , Christopher Leckie

Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the…

信息检索 · 计算机科学 2022-08-09 Mihaela Curmei , Andreas Haupt , Dylan Hadfield-Menell , Benjamin Recht

Given the importance of understanding the interaction between mobile devices and their users, app usage patterns have been studied in various contexts. However, prior work has not fully investigated longitudinal changes to app usage…

人机交互 · 计算机科学 2020-01-01 Dohyun Kim , Joshua Gluck , Malcolm Hall , Yuvraj Agarwal

Conversational agents are increasingly expected to adapt across contexts and evolve their personalities through interactions, yet most remain static once configured. We present an exploratory study of how user expectations form and evolve…

Large-scale collection of human behavioral data by companies raises serious privacy concerns. We show that behavior captured in the form of application usage data collected from smartphones is highly unique even in very large datasets…

计算机与社会 · 计算机科学 2021-02-24 Vedran Sekara , Enys Mones , Håkan Jonsson

Users increasingly face multiple interface features on one hand, and constraints on available resources (e.g., time, attention) on the other. Understanding the sensitivity of users' well-being to feature type and resource constraints, is…

人机交互 · 计算机科学 2021-01-05 Oded Nov

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

人机交互 · 计算机科学 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

The information release behavior of WeChat users is influenced by many factors, and studying the rules of the behavior of users in WeChat can provide theoretical help for the dynamic research of mobile social network users. By crawling…

社会与信息网络 · 计算机科学 2017-08-08 Juliang Zhang , Shengtai Zhang , Fan Duo , Feifei Wang

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

人机交互 · 计算机科学 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons