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What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our culture that we may not even think about it as participation.…

人机交互 · 计算机科学 2020-11-25 Anders Sundnes Løvlie , Lina Eklund , Annika Waern , Karin Ryding , Paulina Rajkowska

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

计算机科学中的逻辑 · 计算机科学 2017-08-17 André Platzer

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

人机交互 · 计算机科学 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

This forward-looking paper uses speculative design fiction to explore future museum scenarios where citizen curators design and share immersive virtual reality museums populated with tangible heritage artefacts, intangible virtual elements…

人机交互 · 计算机科学 2025-10-09 Richard Rhodes , Sandra Woolley

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…

人机交互 · 计算机科学 2020-11-10 Selma Rizvic , Dusanka Boskovic , Vensada Okanovic , Sanda Sljivo , Merima Zukic

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…

物理与社会 · 物理学 2018-02-09 Gholamreza Askari , Madjid Eshaghi Gordji , Ali Zarei

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…

计算机与社会 · 计算机科学 2018-05-02 Mehmet Şükrü Kuran , Ahmet Erdem Tozoğlu , Cinzia Tavernari

Engaging in interdisciplinary projects on the intersection between visualization and humanities research can be a challenging endeavor. Challenges can be finding valuable outcomes for both domains, or how to apply state-of-the-art visual…

人机交互 · 计算机科学 2024-04-12 Christofer Meinecke

This paper draws on perspectives from co-design as an integrative and collaborative design activity and co-simulation as a supporting information system to advance engineering design methods for problems of societal significance. Design and…

计算机与社会 · 计算机科学 2021-05-05 Paul T. Grogan

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

机器人学 · 计算机科学 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…

量子物理 · 物理学 2012-02-23 Simon J. D. Phoenix , Faisal Shah Khan

This overview paper defends an augmented cognitively oriented generic-design hypothesis: there are both significant similarities between the design activities implemented in different situations and crucial differences between these and…

人机交互 · 计算机科学 2009-08-20 Willemien Visser

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

人机交互 · 计算机科学 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Traditional approaches to teaching moral dilemmas often rely on abstract, disembodied scenarios that limit emotional engagement and reflective depth. To address this gap, we developed \textit{Ashes or Breath}, a Mixed Reality game delivered…

人机交互 · 计算机科学 2025-08-19 Black Sun , Ge Kacy Fu , Shichao Guo

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

系统与控制 · 电气工程与系统科学 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

Empathy games are a promising yet new research avenue that explores how to design empathic game experiences that would help children to understand and address the emotions of other people. Research in this field was primarily done in the…

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