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Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and…

计算机与社会 · 计算机科学 2015-06-30 Andreas Lieberoth , Mads Kock Pedersen , Andreea Catalina Marin , Tilo Planke , Jacob Friis Sherson

Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

人机交互 · 计算机科学 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

In pediatrics, patients, caregivers, and clinicians share responsibility for health decisions, but limited collaboration can undermine outcomes. We conducted a qualitative study examining decision-makers perceptions toward collaborative…

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

计算机与社会 · 计算机科学 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

User simulators can rapidly generate a large volume of timely user behavior data, providing a testing platform for reinforcement learning-based recommender systems, thus accelerating their iteration and optimization. However, prevalent user…

信息检索 · 计算机科学 2024-12-24 Zijian Zhang , Shuchang Liu , Ziru Liu , Rui Zhong , Qingpeng Cai , Xiangyu Zhao , Chunxu Zhang , Qidong Liu , Peng Jiang

Esports offers a platform for players to engage in competitive and cooperative gaming with others remotely via the Internet. Despite these opportunities for social interaction, many players may still experience loneliness while playing…

人机交互 · 计算机科学 2024-11-11 Yoshiki Mori , Sohta Takada , Masayuki Kajiura , Modar Suleiman Hassan , Taku Hachisu

Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…

多媒体 · 计算机科学 2025-10-20 Sophie McKenzie , Jeb Webb , Robin Doss

Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a…

人工智能 · 计算机科学 2023-10-31 Songlin Xu , Xinyu Zhang

With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…

人机交互 · 计算机科学 2020-04-28 Jan-Niklas Voigt-Antons , Tanja Kojić , Danish Ali , Sebastian Möller

Usability testing is a fundamental research method that user experience (UX) researchers use to evaluate and iterate their new designs. But what about evaluating and iterating the usability testing study design itself? Recent advances in…

计算与语言 · 计算机科学 2025-09-22 Yuxuan Lu , Bingsheng Yao , Hansu Gu , Jing Huang , Jessie Wang , Yang Li , Jiri Gesi , Qi He , Toby Jia-Jun Li , Dakuo Wang

Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as…

计算机与社会 · 计算机科学 2024-01-30 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

机器学习 · 计算机科学 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

计算机与社会 · 计算机科学 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of…

人机交互 · 计算机科学 2022-03-04 Viktorija Paneva , Myroslav Bachynskyi , Jörg Müller

Online user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages…

Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…

人机交互 · 计算机科学 2026-03-11 Jaap Munneke , Jennifer E. Corbett

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

人机交互 · 计算机科学 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit