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Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

人机交互 · 计算机科学 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

人机交互 · 计算机科学 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…

最优化与控制 · 数学 2018-09-25 Bolei Di , Andrew Lamperski

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

The computational cost of video game graphics is increasing and hardware for processing graphics is struggling to keep up. This means that computer scientists need to develop creative new ways to improve the performance of graphical…

神经与进化计算 · 计算机科学 2020-12-18 Alexander Watson

The exchange of digital goods has become a significant aspect of the global economy, with digital products offering inexpensive reproduction and distribution. In-game objects, a type of digital currency, have emerged as tradable commodities…

人机交互 · 计算机科学 2024-07-09 Georg Arbesser-Rastburg , Thomas Olip , Johanna Pirker

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

计算机科学与博弈论 · 计算机科学 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

The video game industry deals with a fast-paced, competitive and almost unpredictable market. Trends of genres, settings and modalities change on a perpetual basis, studios are often one big hit or miss away from surviving or perishing, and…

人机交互 · 计算机科学 2025-06-11 Nicolas Grelier , Johannes Pfau , Nicolas Mathieu , Stéphane Kaufmann

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous…

机器学习 · 统计学 2021-07-05 Mihaela Rosca , Yan Wu , Benoit Dherin , David G. T. Barrett

Dynamic complexity is concerned with updating the output of a problem when the input is slightly changed. We study the dynamic complexity of Dyck reachability problems in directed and undirected graphs, where updates may add or delete…

计算复杂性 · 计算机科学 2017-04-18 Patricia Bouyer , Vincent Jugé

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

人机交互 · 计算机科学 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

计算机科学与博弈论 · 计算机科学 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris