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Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

人机交互 · 计算机科学 2019-07-05 Jichen Zhu , Santiago Ontañón

Account security is an ongoing issue in practice. Two-Factor Authentication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Online gaming has adopted an interesting approach to…

密码学与安全 · 计算机科学 2019-10-17 Karoline Busse , Sabrina Amft , Daniel Hecker , Emanuel von Zezschwitz

Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main…

计算机与社会 · 计算机科学 2015-11-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

图形学 · 计算机科学 2025-07-10 Arjun Madhusudan , Benjamin Watson

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

机器学习 · 计算机科学 2024-02-12 Scotty Black , Christian Darken

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

计算机科学中的逻辑 · 计算机科学 2017-08-17 André Platzer

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

人机交互 · 计算机科学 2025-04-22 Julian Runge

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

This paper aims to answer the research question as to optimal design of decision-making processes for autonomous vehicles (AVs), including dynamical selection of driving velocity and route choices on a transportation network. Dynamic…

最优化与控制 · 数学 2021-06-16 Kuang Huang , Xu Chen , Xuan Di , Qiang Du

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

社会与信息网络 · 计算机科学 2022-12-27 Lin Zhang , Rui Li

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…

软件工程 · 计算机科学 2022-05-17 Gabriel Ullmann , Cristiano Politowski , Yann-Gäel Guéhéneuc , Fabio Petrillo

Current deep learning adaptive optimizer methods adjust the step magnitude of parameter updates by altering the effective learning rate used by each parameter. Motivated by the known inverse relation between batch size and learning rate on…

机器学习 · 计算机科学 2022-08-02 Cristian Simionescu , George Stoica , Robert Herscovici

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

计算机科学与博弈论 · 计算机科学 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

系统与控制 · 电气工程与系统科学 2024-12-02 Xiupeng Chen , Nima Monshizadeh

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

系统与控制 · 计算机科学 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and competitive, e.g., football, are ubiquitous in the real…

人工智能 · 计算机科学 2024-05-21 Pengdeng Li , Shuxin Li , Chang Yang , Xinrun Wang , Shuyue Hu , Xiao Huang , Hau Chan , Bo An