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Research on the convergence of gaming and gambling has been around since the 1990s. The emergence of loot boxes in video games in the mid 2010s, a game mechanic with a chance-based outcome that shares structural and psychological…

人机交互 · 计算机科学 2023-07-11 Dylan Mercury Cooper

Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits…

软件工程 · 计算机科学 2022-04-26 Miriam Sturdee , Matthew Ivory , David Ellis , Patrick Stacey , Paul Ralph

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

人机交互 · 计算机科学 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online…

人机交互 · 计算机科学 2022-07-22 Colin M. Gray , Jingle Chen , Shruthi Sai Chivukula , Liyang Qu

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

人工智能 · 计算机科学 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the pixels and audio of a human-computer interaction video?…

人机交互 · 计算机科学 2021-03-01 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Existing emotion-aware conversational models usually focus on controlling the response contents to align with a specific emotion class, whereas empathy is the ability to understand and concern the feelings and experience of others. Hence,…

计算与语言 · 计算机科学 2021-05-26 Yanran Li , Ke Li , Hongke Ning , xiaoqiang Xia , Yalong Guo , Chen Wei , Jianwei Cui , Bin Wang

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

人机交互 · 计算机科学 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual)…

人机交互 · 计算机科学 2023-03-10 Xian Wang , Lik-Hang Lee , Carlos Bermejo Fernandez , Pan Hui

Organizations highly depend on enterprise systems (ES), which are unlikely to develop their full potential if end-users neglect system usage. Accordingly, organizations attempt to overcome barriers to end-user acceptance in the ES context,…

软件工程 · 计算机科学 2019-06-05 M. Schmidt-Kraepelin , S. Lins , S. Thiebes , A. Sunyaev

As chatbots are becoming increasingly popular, we often wonder what users perceive as natural and socially accepted manners of interacting with them. Some researchers maintain that humans should avoid engaging in emotional conversations…

人机交互 · 计算机科学 2020-09-18 Ekaterina Svikhnushina , Pearl Pu

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Social games like the prisoner's dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individual's feelings are shaped by their…

计算机科学与博弈论 · 计算机科学 2022-07-05 Maria Angelika-Nikita , Celso M. de Melo , Kazunori Terada , Gale Lucas , Jonathan Gratch

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI…

人工智能 · 计算机科学 2024-05-17 Rabii Younès , Cook Michael

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

密码学与安全 · 计算机科学 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

人工智能 · 计算机科学 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness.…

人机交互 · 计算机科学 2025-02-26 Juhoon Lee , Seoyoung Kim , Yeon Su Park , Juho Kim , Jeong-woo Jang , Joseph Seering

Gamification, the integration of game mechanics in non-game settings, has become increasingly prevalent in various digital platforms; however, its ethical and societal impacts are often overlooked. This paper delves into how Platonic and…

人机交互 · 计算机科学 2024-03-14 Kostas Karpouzis