English

Exploring Gameplay With AI Agents

Artificial Intelligence 2018-11-19 v1 Human-Computer Interaction

Abstract

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers. Rather than have agents interacting with an actual game client, this approach recreates the bare bone mechanics of the game as a separate system. Our agent is able to play in minutes what would take testers days of organic gameplay. The analysis of thousands of game simulations exposed imbalances in game actions, identified inconsequential rewards and evaluated the effectiveness of optional strategic choices. Our test case game, The Sims Mobile, was recently released and the findings shown here influenced design changes that resulted in improved player experience.

Keywords

Cite

@article{arxiv.1811.06962,
  title  = {Exploring Gameplay With AI Agents},
  author = {Fernando de Mesentier Silva and Igor Borovikov and John Kolen and Navid Aghdaie and Kazi Zaman},
  journal= {arXiv preprint arXiv:1811.06962},
  year   = {2018}
}

Comments

8 pages, 5 images. Published on The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

R2 v1 2026-06-23T05:18:32.280Z