English

PlayTest: A Gamified Test Generator for Games

Software Engineering 2023-10-31 v1

Abstract

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game called Playtest, which transforms the tiring testing process into a competitive game with a purpose. Playtest automates the generation of valuable test cases based on player actions, without the players even realising it. We envision the use of Playtest to crowdsource the task of testing games by giving players access to the respective games through our tool in the playtesting phases during the development process.

Keywords

Cite

@article{arxiv.2310.19402,
  title  = {PlayTest: A Gamified Test Generator for Games},
  author = {Patric Feldmeier and Philipp Straubinger and Gordon Fraser},
  journal= {arXiv preprint arXiv:2310.19402},
  year   = {2023}
}

Comments

4 pages with 4 figures, to be published in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation 2023

R2 v1 2026-06-28T13:05:41.464Z