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This paper presents a longitudinal ethical analysis of Untappd, a social drinking application that gamifies beer consumption through badges, streaks, and social sharing. Building on an exploratory study conducted in 2020, we revisit the…

软件工程 · 计算机科学 2026-01-09 Jefferson Seide Molléri , Sami Hyrynsalmi , Antti Hakkala , Kai K. Kimppa , Jouni Smed

The rapid uptake of generative artificial intelligence (AI) in higher education is reshaping assessment practices and intensifying concerns around academic integrity, fairness, and learning quality. While institutional responses…

计算机与社会 · 计算机科学 2026-05-28 Ndidi Bianca Ogbo , Zhao Song , Shatha Ghareeb , The Anh Han

As part of a study into students' problem solving behaviors, we asked upper-division physics students to solve estimation problems in clinical interviews. We use the Resources Framework and epistemic games to describe students' problem…

物理教育 · 物理学 2014-07-14 Bahar Modir , Paul W. Irving , Steven F. Wolf , Eleanor C. Sayre

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

人机交互 · 计算机科学 2023-08-24 Benjamin Kenwright

One of the objectives of software engineering education is to make students to learn essential teamwork skills. This is done by having the students work in groups for course assignments. Student team composition plays a vital role in this,…

软件工程 · 计算机科学 2023-06-16 Sajid Ibrahim Hashmi , Jouni Markkula

We present a programmatic approach to incorporating ethics into an undergraduate major in statistical and data sciences. We discuss departmental-level initiatives designed to meet the National Academy of Sciences recommendation for…

其他统计学 · 统计学 2022-02-01 Benjamin S. Baumer , Randi L. Garcia , Albert Y. Kim , Katherine M. Kinnaird , Miles Q. Ott

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

人机交互 · 计算机科学 2025-04-22 Julian Runge

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

This study examines the integration of digital tools in project-based learning within a Biomedical Engineering course to enhance collaboration, transparency, and assessment fairness. Building on prior pilot experiences, we implemented a…

计算机与社会 · 计算机科学 2025-09-09 Gonzalo R. Ríos-Muñoz , Caterina Fuster-Barcelo , Arrate Muñoz-Barrutia

Much of software engineering research focuses on tools, algorithms, and optimization of software. Recently, we, as a community, have come to acknowledge that there is a gap in meta-research and addressing the human-factors in software…

软件工程 · 计算机科学 2023-02-07 Ella Kokinda , Makayla Moster , Paige Rodeghero

This work discusses an important issue in the area of human resource management by proposing a novel model for creation and evaluation of software teams. The model consists of several assessments, including a technical test, a quality of…

计算机与社会 · 计算机科学 2015-12-03 Surayne Torres , Yadenis Pinero , Pedro Pinero , Luiz Fernando Capretz

This study investigates students' perceptions of Artificial Intelligence (AI) grading systems in an undergraduate computer science course (n = 27), focusing on a block-based programming final project. Guided by the ethical principles…

人工智能 · 计算机科学 2026-02-24 Bahare Riahi , Viktoriia Storozhevykh , Veronica Catete

[Background] Hackathons are increasingly gaining prominence in Software Engineering (SE) education, lauded for their ability to elevate students' skill sets. [Objective] This paper investigates whether hackathons can impact the motivation…

软件工程 · 计算机科学 2024-02-09 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

Technology organizations continuously invest in professional development, but face difficulties in transferring learning to project practice. This exploratory qualitative study investigates which improvements software engineering…

软件工程 · 计算机科学 2026-03-17 Rodrigo Siqueira , Danilo Monteiro Ribeiro

Background: Despite the potential benefits of software modelling, developers have shown a considerable reluctance towards its application. There is substantial existing research studying industrial use and technical challenges of modelling.…

软件工程 · 计算机科学 2023-01-05 Shalini Chakraborty , Grischa Liebel

This paper describes current progress on developing an ethical architecture for robots that are designed to follow human ethical decision-making processes. We surveyed both regular adults (folks) and ethics experts (experts) on what they…

机器人学 · 计算机科学 2022-06-23 Shengkang Chen , Vidullan Surendran , Alan R. Wagner , Jason Borenstein , Ronald C. Arkin

The recent surge in interest in ethics in artificial intelligence may leave many educators wondering how to address moral, ethical, and philosophical issues in their AI courses. As instructors we want to develop curriculum that not only…

人工智能 · 计算机科学 2017-01-27 Emanuelle Burton , Judy Goldsmith , Sven Koenig , Benjamin Kuipers , Nicholas Mattei , Toby Walsh

Higher education provides a solid theoretical and practical, but mostly technical, background for the aspiring software developer. Research, however, has shown that graduates still fall short of the expectations of industry. These…

软件工程 · 计算机科学 2019-11-05 Wouter Groeneveld , Joost Vennekens , Kris Aerts

Research in Responsible AI has developed a range of principles and practices to ensure that machine learning systems are used in a manner that is ethical and aligned with human values. However, a critical yet often neglected aspect of…

计算机与社会 · 计算机科学 2024-08-21 Neha R. Gupta , Jessica Hullman , Hari Subramonyam

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

人机交互 · 计算机科学 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea