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A mobile agent has to find an inert treasure hidden in the plane. Both the agent and the treasure are modeled as points. This is a variant of the task known as treasure hunt. The treasure is at a distance at most $D$ from the initial…

数据结构与算法 · 计算机科学 2019-02-19 Andrzej Pelc , Ram Narayan Yadav

A mobile agent equipped with a compass and a measure of length has to find an inert treasure in the Euclidean plane. Both the agent and the treasure are modeled as points. In the beginning, the agent is at a distance at most $D>0$ from the…

数据结构与算法 · 计算机科学 2020-05-05 Sébastien Bouchard , Yoann Dieudonné , Andrzej Pelc , Franck Petit

A mobile agent has to find an inert target in some environment that can be a graph or a terrain in the plane. This task is known as treasure hunt. We consider deterministic algorithms for treasure hunt in trees. Our goal is to establish the…

数据结构与算法 · 计算机科学 2025-03-18 Sébastien Bouchard , Arnaud Labourel , Andrzej Pelc

In rendezvous, two agents traverse network edges in synchronous rounds and have to meet at some node. In treasure hunt, a single agent has to find a stationary target situated at an unknown node of the network. We study tradeoffs between…

分布式、并行与集群计算 · 计算机科学 2015-06-29 Avery Miller , Andrzej Pelc

We study the problem of treasure hunt in a Euclidean plane by a mobile agent with the guidance of pebbles. The initial position of the agent and position of the treasure are modeled as special points in the Euclidean plane. The treasure is…

分布式、并行与集群计算 · 计算机科学 2023-05-11 Adri Bhattacharya , Barun Gorain , Partha Sarathi Mandal

A mobile agent navigating along edges of a simple connected graph, either finite or countably infinite, has to find an inert target (treasure) hidden in one of the nodes. This task is known as treasure hunt. The agent has no a priori…

数据结构与算法 · 计算机科学 2021-02-16 Sébastien Bouchard , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We study the problem of treasure hunt in a graph by a mobile agent. The nodes in the graph are anonymous and the edges at any node $v$ of degree $deg(v)$ are labeled arbitrarily as $0,1,\ldots, deg(v)-1$. A mobile agent, starting from a…

数据结构与算法 · 计算机科学 2021-03-11 Barun Gorain , Kaushik Mondal , Himadri Nayak , Supantha Pandit

In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph $G=(V,E)$ are anonymous and the edges incident to a vertex $v\in V$ whose degree is $deg(v)$ are labeled arbitrarily as $0,1,\ldots,…

分布式、并行与集群计算 · 计算机科学 2022-09-05 Adri Bhattacharya , Barun Gorain , Partha Sarathi Mandal

We consider a search problem on trees in which the goal is to find an adversarially placed treasure, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed…

数据结构与算法 · 计算机科学 2020-01-17 Lucas Boczkowski , Uriel Feige , Amos Korman , Yoav Rodeh

Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially…

分布式、并行与集群计算 · 计算机科学 2023-10-03 Debasish Pattanayak , Andrzej Pelc

We introduce the Ants Nearby Treasure Search (ANTS) problem, which models natural cooperative foraging behavior such as that performed by ants around their nest. In this problem, k probabilistic agents, initially placed at a central…

分布式、并行与集群计算 · 计算机科学 2017-01-11 Ofer Feinerman , Amos Korman

Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…

计算复杂性 · 计算机科学 2024-12-02 Janosch Fuchs , Christoph Grüne , Tom Janßen

A mobile robot represented by a point moving in the plane has to explore an unknown terrain with obstacles. Both the terrain and the obstacles are modeled as arbitrary polygons. We consider two scenarios: the unlimited vision, when the…

数据结构与算法 · 计算机科学 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…

数据结构与算法 · 计算机科学 2023-01-02 Siddhartha Banerjee , Vincent Cohen-Addad , Anupam Gupta , Zhouzi Li

Two mobile agents, starting from different nodes of an $n$-node network at possibly different times, have to meet at the same node. This problem is known as rendezvous. Agents move in synchronous rounds using a deterministic algorithm. In…

数据结构与算法 · 计算机科学 2014-10-07 Avery Miller , Andrzej Pelc

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be…

计算几何 · 计算机科学 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at…

分布式、并行与集群计算 · 计算机科学 2017-01-25 Ofer Feinerman , Amos Korman , Zvi Lotker , Jean-Sébastien Sereni

We consider a new type of asymmetric rendezvous search problem in which Agent II needs to give Agent I a `gift' which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional…

计算机科学与博弈论 · 计算机科学 2016-11-17 Pierre Leone , Steve Alpern

In this paper, we consider the problem of exploring unknown environments with autonomous agents. We model the environment as a graph with edge weights and analyze the task of visiting all vertices of the graph at least once. The hardness of…

计算复杂性 · 计算机科学 2016-11-04 Hans-Joachim Böckenhauer , Janosch Fuchs , Ulla Karhumäki , Walter Unger

We study a variant of the searching problem where the environment consists of a known terrain and the goal is to obtain visibility of an unknown target point on the surface of the terrain. The searcher starts on the surface of the terrain…

计算几何 · 计算机科学 2024-01-03 Sarita de Berg , Nathan van Beusekom , Max van Mulken , Kevin Verbeek , Jules Wulms
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