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Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

密码学与安全 · 计算机科学 2024-03-05 Chenxiao Zhou

Urban design is a multifaceted process that demands careful consideration of site-specific constraints and collaboration among diverse professionals and stakeholders. The advent of generative artificial intelligence (GenAI) offers…

人工智能 · 计算机科学 2025-06-02 Mingyi He , Yuebing Liang , Shenhao Wang , Yunhan Zheng , Qingyi Wang , Dingyi Zhuang , Li Tian , Jinhua Zhao

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of…

计算机视觉与模式识别 · 计算机科学 2025-01-22 Taiming Lu , Tianmin Shu , Junfei Xiao , Luoxin Ye , Jiahao Wang , Cheng Peng , Chen Wei , Daniel Khashabi , Rama Chellappa , Alan Yuille , Jieneng Chen

In recent years generative design techniques have become firmly established in numerous applied fields, especially in engineering. These methods are demonstrating intensive growth owing to promising outlook. However, existing approaches are…

This paper proposes a novel generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated…

计算机视觉与模式识别 · 计算机科学 2021-03-04 Nelson Nauata , Sepidehsadat Hosseini , Kai-Hung Chang , Hang Chu , Chin-Yi Cheng , Yasutaka Furukawa

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

人工智能 · 计算机科学 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

There is an increasing need for young people to become critically AI literate, understanding not only how AI works but also its limitations and ethical nuances. Yet, designing learning experiences that make such complex, serious topics…

人机交互 · 计算机科学 2026-04-03 Jaemarie Solyst , Ruth Karen Nakigozi , Chloe Fong , R. Benjamin Shapiro

This study explores the integration and impact of ChatGPT, a generative AI that utilizes natural language processing, in an educational environment. The main goal is to evaluate how ChatGPT affects project performance. To this end, we…

计算机与社会 · 计算机科学 2024-09-09 Sunhee Hwang , Yudoo Kim , Heejin Lee

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…

人机交互 · 计算机科学 2025-10-01 Edward Gu , Ho Chit Siu , Melanie Platt , Isabelle Hurley , Jaime Peña , Rohan Paleja

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must…

计算与语言 · 计算机科学 2020-08-20 Prithviraj Ammanabrolu , William Broniec , Alex Mueller , Jeremy Paul , Mark O. Riedl

With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains underexplored to date due to its unique complexity and…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Vitaly Gnatyuk , Valeriia Koriukina , Ilya Levoshevich , Pavel Nurminskiy , Guenter Wallner

Managing rapidly growing decentralized gaming communities brings unique challenges at the nexus of cultural economics and technology. This paper introduces a streamlined analytical framework that utilizes Large Language Models (LLMs), in…

人机交互 · 计算机科学 2023-12-14 Henrik Axelsen , Sebastian Axelsen , Valdemar Licht , Jason Potts

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

We propose mechanisms for a mathematical social-choice game that is designed to mediate decision-making processes for city planning, urban area redevelopment, and architectural design (massing) of urban housing complexes. The proposed game…

计算机与社会 · 计算机科学 2023-10-03 Pirouz Nourian , Shervin Azadi , Nan Bai , Bruno de Andrade , Nour Abu Zaid , Samaneh Rezvani , Ana Pereira Roders

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

图形学 · 计算机科学 2018-08-02 Anthony Savidis

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony.…

多智能体系统 · 计算机科学 2023-05-16 Meng Yao , Xueou Feng , Qiyue Yin

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

计算机视觉与模式识别 · 计算机科学 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

As a common method in Machine Learning, Ensemble Method is used to train multiple models from a data set and obtain better results through certain combination strategies. Stacking method, as representatives of Ensemble Learning methods, is…

机器学习 · 计算机科学 2020-09-15 Jiacheng Ruan , Jiahao Li