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Game theory offers a powerful framework for analyzing strategic interactions among decision-makers, providing tools to model, analyze, and predict their behavior. However, implementing game theory can be challenging due to difficulties in…

计算机科学与博弈论 · 计算机科学 2024-05-15 Yaoqi Yang , Hongyang Du , Geng Sun , Zehui Xiong , Dusit Niyato , Zhu Han

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a…

人工智能 · 计算机科学 2020-08-27 Megan Charity , Dipika Rajesh , Rachel Ombok , L. B. Soros

Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…

人工智能 · 计算机科学 2025-08-20 Junyeong Park , Hyeonseo Cho , Sungjin Ahn

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Landscape design is a complex process that requires designers to engage in intricate planning, analysis, and decision-making. This process involves the integration and reconstruction of science, art, and technology. Traditional landscape…

人机交互 · 计算机科学 2025-03-24 Yue Xing , Wensheng Gan , Qidi Chen , Philip S. Yu

Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

人工智能 · 计算机科学 2015-11-03 Peizhi Shi , Ke Chen

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

计算与语言 · 计算机科学 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess…

Artificial Intelligence Generated Content (AIGC) services can efficiently satisfy user-specified content creation demands, but the high computational requirements pose various challenges to supporting mobile users at scale. In this paper,…

分布式、并行与集群计算 · 计算机科学 2024-09-17 Shuangwei Gao , Peng Yang , Yuxin Kong , Feng Lyu , Ning Zhang

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Generative Design (GD) has evolved as a transformative design approach, employing advanced algorithms and AI to create diverse and innovative solutions beyond traditional constraints. Despite its success, GD faces significant challenges…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Jihoon Kim , Yongmin Kwon , Namwoo Kang

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

机器学习 · 统计学 2017-07-12 Christopher Beckham , Christopher Pal

Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup…

计算机视觉与模式识别 · 计算机科学 2022-09-12 Larissa T. Triess , Andre Bühler , David Peter , Fabian B. Flohr , J. Marius Zöllner

Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to…

机器学习 · 计算机科学 2018-09-17 Othman Sbai , Mohamed Elhoseiny , Antoine Bordes , Yann LeCun , Camille Couprie

Deep learning has recently been applied to various research areas of design optimization. This study presents the need and effectiveness of adopting deep learning for generative design (or design exploration) research area. This work…

机器学习 · 计算机科学 2020-05-27 Sangeun Oh , Yongsu Jung , Seongsin Kim , Ikjin Lee , Namwoo Kang

While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world…

人工智能 · 计算机科学 2025-06-04 Anirudh Chari , Suraj Reddy , Aditya Tiwari , Richard Lian , Brian Zhou

We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a…

机器学习 · 计算机科学 2020-09-15 Chongxuan Li , Kun Xu , Jiashuo Liu , Jun Zhu , Bo Zhang

Recently, generative adversarial networks (GANs) have shown promising performance in generating realistic images. However, they often struggle in learning complex underlying modalities in a given dataset, resulting in poor-quality generated…

计算机视觉与模式识别 · 计算机科学 2018-05-09 David Keetae Park , Seungjoo Yoo , Hyojin Bahng , Jaegul Choo , Noseong Park

Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for…

人工智能 · 计算机科学 2024-04-02 Hao Li , Xue Yang , Zhaokai Wang , Xizhou Zhu , Jie Zhou , Yu Qiao , Xiaogang Wang , Hongsheng Li , Lewei Lu , Jifeng Dai

Generative adversarial networks, which can generate metasurfaces based on a training set of high performance device layouts, have the potential to significantly reduce the computational cost of the metasurface design process. However, basic…

计算物理 · 物理学 2019-12-03 Fufang Wen , Jiaqi Jiang , Jonathan A. Fan
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