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Assessing and understanding intelligent agents is a difficult task for users that lack an AI background. A relatively new area, called "Explainable AI," is emerging to help address this problem, but little is known about how users would…

人机交互 · 计算机科学 2017-12-27 Sean Penney , Jonathan Dodge , Claudia Hilderbrand , Andrew Anderson , Logan Simpson , Margaret Burnett

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area…

计算与语言 · 计算机科学 2025-10-21 Qirui Zheng , Xingbo Wang , Keyuan Cheng , Muhammad Asif Ali , Yunlong Lu , Wenxin Li

Dungeon Crawl Stone Soup is a popular, single-player, free and open-source rogue-like video game with a sufficiently complex decision space that makes it an ideal testbed for research in cognitive systems and, more generally, artificial…

人工智能 · 计算机科学 2019-02-06 Dustin Dannenhauer , Michael W. Floyd , Jonathan Decker , David W. Aha

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards,…

人工智能 · 计算机科学 2021-12-01 Shiyu Huang , Wenze Chen , Longfei Zhang , Shizhen Xu , Ziyang Li , Fengming Zhu , Deheng Ye , Ting Chen , Jun Zhu

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

人工智能 · 计算机科学 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

We present an adapter-based approach for tactical conditioning of StarCraft II AI agents. Current agents, while powerful, lack the ability to adapt their strategies based on high-level tactical directives. Our method freezes a pre-trained…

人工智能 · 计算机科学 2025-07-22 Weiyu Ma , Jiwen Jiang , Haobo Fu , Haifeng Zhang

Context: Container orchestration tools supporting infrastructure-as-code allow new forms of collaboration between developers and operatives. Still, their text-based nature permits naive mistakes and is more difficult to read as complexity…

软件工程 · 计算机科学 2022-07-20 Bruno Piedade , João Pedro Dias , Filipe F. Correia

Containers are increasingly used as means to distribute and run Linux services and applications. In this paper we describe the architectural design and implementation of udocker, a tool which enables the user to execute Linux containers in…

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

密码学与安全 · 计算机科学 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

Docker offers an ecosystem that offers a platform for application packaging, distributing, and managing within containers. However, the Docker platform has not yet matured. Presently, Docker is less secured than virtual machines (VM) and…

密码学与安全 · 计算机科学 2023-04-25 Robail Yasrab

We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. The game state data was…

人工智能 · 计算机科学 2017-10-03 Zeming Lin , Jonas Gehring , Vasil Khalidov , Gabriel Synnaeve

Cloud computing has emerged as a popular paradigm and an attractive model for providing a reliable distributed computing model.it is increasing attracting huge attention both in academic research and industrial initiatives. Cloud…

分布式、并行与集群计算 · 计算机科学 2017-12-27 Bashir Mohammed , Sibusiso Moyo , K. M Maiyama , Sulayman Kinteh , Al Noaman M. K. Al-Shaidy , M. A. Kamala , M. Kiran

Regional planning processes and associated redevelopment projects can be complex due to the vast amount of diverse data involved. However, all of this data shares a common geographical reference, especially in the renaturation of former…

人机交互 · 计算机科学 2024-04-19 Yves Annanias , Daniel Wiegreffe

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

机器学习 · 计算机科学 2024-08-27 Scotty Black

Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of…

软件工程 · 计算机科学 2025-09-24 Andrzej Białecki , Piotr Białecki , Piotr Sowiński , Mateusz Budziak , Jan Gajewski

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

人工智能 · 计算机科学 2021-03-05 Jose M. Font , Tobias Mahlmann

The best way to train people about security is through Cyber Ranges, i.e., the virtual platform used by cyber-security experts to learn new skills and attack vectors. In order to realize such virtual scenarios, container-based…

密码学与安全 · 计算机科学 2024-07-18 Daniele Capone , Francesco Caturano , Angelo Delicato , Gaetano Perrone , Simon Pietro Romano

Linux containers have risen in popularity in the last few years, making their way to commercial IT service offerings (such as PaaS), application deployments, and Continuous Delivery/Integration pipelines within various development teams.…

密码学与安全 · 计算机科学 2020-08-12 Samuel P. Mullinix , Erikton Konomi , Renee Davis Townsend , Reza M. Parizi

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

人工智能 · 计算机科学 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz