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The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard. Besides,…

Deep learning has been postulated as a solution for numerous problems in different branches of science. Given the resource-intensive nature of these models, they often need to be executed on specialized hardware such graphical processing…

分布式、并行与集群计算 · 计算机科学 2022-11-15 Jose González-Abad , Álvaro López García , Valentin Y. Kozlov

This paper focuses on developing a Flutter application for controlling Docker resources remotely. The application provides a user-friendly interface for executing various Docker-related commands on the server where the Docker engine is…

Docker is a containerization service that allows for convenient deployment of websites, databases, applications' APIs, and machine learning (ML) models with a few lines of code. Studies have recently explored the use of Docker for deploying…

软件工程 · 计算机科学 2022-06-03 Moses Openja , Forough Majidi , Foutse Khomh , Bhagya Chembakottu , Heng Li

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

人工智能 · 计算机科学 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Edge computing addresses critical limitations of cloud computing such as high latency and network congestion by decentralizing processing from cloud to the edge. However, the need for software replication across heterogeneous edge devices…

性能 · 计算机科学 2025-05-09 Ragini Gupta , Klara Nahrstedt

The rapid technological advances in the Internet of Things (IoT) allows the blueprint of Smart Cities to become feasible by integrating heterogeneous cloud/fog/edge computing paradigms to collaboratively provide variant smart services in…

分布式、并行与集群计算 · 计算机科学 2020-04-07 Qian Qu , Ronghua Xu , Seyed Yahya Nikouei , Yu Chen

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second…

人工智能 · 计算机科学 2018-06-25 Simon M. Lucas

With the advent of specialized hardware such as Graphics Processing Units (GPUs), large scale image localization, classification and retrieval have seen increased prevalence. Designing scalable software architecture that co-evolves with…

计算机视觉与模式识别 · 计算机科学 2017-03-09 B Sengupta , E Vazquez , M Sasdelli , Y Qian , M Peniak , L Netherton , G Delfino

Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…

人工智能 · 计算机科学 2025-08-20 Junyeong Park , Hyeonseo Cho , Sungjin Ahn

Artificial Intelligence (AI) applications based on Deep Neural Networks (DNN) or Deep Learning (DL) have become popular due to their success in solving problems likeimage analysis and speech recognition. Training a DNN is computationally…

分布式、并行与集群计算 · 计算机科学 2020-09-18 Nina Mujkanovic , Karthee Sivalingam , Alfio Lazzaro

Distributed computing has enabled cooperation between multiple computing devices for the simultaneous execution of resource-hungry tasks. Such execution also plays a pivotal role in the parallel execution of numerous tasks in the Internet…

分布式、并行与集群计算 · 计算机科学 2026-02-13 Ramakant kumar

Software design patterns present general code solutions to common software design problems. Modern software systems rely heavily on containers for running their constituent service components. Yet, despite the prevalence of ready-to-use…

软件工程 · 计算机科学 2024-05-09 Kalvin Eng , Abram Hindle , Eleni Stroulia

Containerization, driven by Docker, has transformed application development and deployment by enhancing efficiency and scalability. However, the rapid adoption of container technologies introduces significant security challenges that…

密码学与安全 · 计算机科学 2025-06-04 Gogulakrishnan Thiyagarajan , Prabhudarshi Nayak

Cyber warfare has become a central element of modern conflict, especially within multi-domain operations. As both a distinct and critical domain, cyber warfare requires integrating defensive and offensive technologies into coherent…

计算机科学与博弈论 · 计算机科学 2026-02-26 Ya-Ting Yang , Quanyan Zhu

We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler…

人工智能 · 计算机科学 2018-11-09 Dennis Lee , Haoran Tang , Jeffrey O Zhang , Huazhe Xu , Trevor Darrell , Pieter Abbeel

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

人工智能 · 计算机科学 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

The integration of Artificial Intelligence (AI) with Distributed Ledger Technology (DLT) has become a growing research area, yet contributions tend to cluster around specific application domains or examine only one direction of the…

密码学与安全 · 计算机科学 2026-05-12 Ali Irzam Kathia , Yimika Erinle , Abylay Satybaldy , Paolo Tasca , Nikhil Vadgama , Marco Alberto Javarone

StarCraft (SC) is one of the most popular and successful Real Time Strategy (RTS) games. In recent years, SC is also widely accepted as a challenging testbed for AI research because of its enormous state space, partially observed…

人工智能 · 计算机科学 2019-10-15 Sijia Xu , Hongyu Kuang , Zhi Zhuang , Renjie Hu , Yang Liu , Huyang Sun

Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and infinite) action space, partial observations, simultaneous…

人工智能 · 计算机科学 2018-12-31 Peng Sun , Xinghai Sun , Lei Han , Jiechao Xiong , Qing Wang , Bo Li , Yang Zheng , Ji Liu , Yongsheng Liu , Han Liu , Tong Zhang