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This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

人机交互 · 计算机科学 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Accessibility education has been rarely incorporated into the high school curricula. This is a missed opportunity to equip next-generation software designers and decision-makers with knowledge, awareness, and empathy regarding accessibility…

人机交互 · 计算机科学 2024-06-10 Kyrie Zhixuan Zhou , Chunyu Liu , Jingwen Shan , Devorah Kletenik , Rachel F. Adler

This paper, submitted to the special track on resources for teaching AI in K-12, presents an eXplainable AI (XAI)-based classroom game "Breakable Machine" for teaching critical, transformative AI literacy through adversarial play and…

计算机与社会 · 计算机科学 2025-08-21 Olli Hilke , Nicolas Pope , Juho Kahila , Henriikka Vartiainen , Teemu Roos , Tuomo Parkki , Matti Tedre

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón

Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new tasks. In reinforcement learning, learning actions for a…

人工智能 · 计算机科学 2021-09-13 Zhao Yang , Mike Preuss , Aske Plaat

Teaching industry staff on cybersecurity issues is a fundamental activity that must be undertaken in order to guarantee the delivery of successful and robust products to market. Much research attention has been devoted to this topic over…

软件工程 · 计算机科学 2021-01-07 Tiago Espinha Gasiba , Kristian Beckers , Santiago Suppan , Filip Rezabek

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

物理教育 · 物理学 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

人机交互 · 计算机科学 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

Several institutions are collaborating on the development of a new web-based Open Education Resources (OER) system designed exclusively for non-commercial educational purposes. This initiative is underpinned by meticulous research aimed at…

计算机与社会 · 计算机科学 2024-05-28 Nimol Thuon , Wangrui Zhang

Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use…

Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their…

计算机与社会 · 计算机科学 2020-04-17 Domna Chiotaki , Kostas Karpouzis

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

Education materials for K-12 students often consist of multiple modalities, such as text and images, posing challenges for models to fully understand nuanced information in these materials. In this paper, we propose a unified language and…

计算与语言 · 计算机科学 2025-10-10 Zhendong Chu , Jian Xie , Shen Wang , Zichao Wang , Qingsong Wen

Applications for learning and training have been developed and highlighted as important tools in health education. Despite the several approaches and initiatives, these tools have not been used in an integrated way. The specific skills…

人机交互 · 计算机科学 2019-06-05 Thaise Costa , Liliane Machado , Ana Maria Gondim Valença , Marco Winckler , Ronei Moraes

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

人机交互 · 计算机科学 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tim Greller , Gordon Fraser