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In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world…

计算机视觉与模式识别 · 计算机科学 2019-06-05 Jin-Hwa Kim , Nikita Kitaev , Xinlei Chen , Marcus Rohrbach , Byoung-Tak Zhang , Yuandong Tian , Dhruv Batra , Devi Parikh

However utilizing rich, interactive solutions can make learning more effective and attractive, scenario- and game-based educational resources on the web are not widely used. Creating these applications is a complex, expensive and…

机器学习 · 计算机科学 2010-11-02 Laszlo Juracz

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

DevOps is a set of practices that deals with coordination between development and operation teams and ensures rapid and reliable new software releases that are essential in industry. DevOps education assumes the vital task of preparing new…

Information access systems such as search engines and generative AI are central to how people seek, evaluate, and interpret information. Yet most systems are designed to optimise retrieval rather than to help users develop better search…

人机交互 · 计算机科学 2026-01-14 David Elsweiler

Knowledge and skills can transfer from human teachers to human students. However, such direct transfer is often not scalable for physical tasks, as they require one-to-one interaction, and human teachers are not available in sufficient…

机器人学 · 计算机科学 2023-02-14 Cunjun Yu , Yiqing Xu , Linfeng Li , David Hsu

This research category full paper investigates how community college instructors evaluate interactive, no-code AI literacy resources designed for non-STEM learners. As artificial intelligence becomes increasingly integrated into everyday…

计算机与社会 · 计算机科学 2025-11-10 Aparna Maya Warrier , Arav Agarwal , Jaromir Savelka , Christopher A Bogart , Heather Burte

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

计算机与社会 · 计算机科学 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…

人机交互 · 计算机科学 2023-08-08 Stéphanie Jean-Daubias

Instructional Systems Design is the practice of creating of instructional experiences that make the acquisition of knowledge and skill more efficient, effective, and appealing. Specifically in designing courses, an hour of training material…

Designing project-based learning (PBL) demands managing highly interdependent components, a task that both traditional linear tools and purely conversational AI struggle with. Traditional tools fail to capture the non-linear nature of…

计算机与社会 · 计算机科学 2026-04-09 Ruijia Li , Bo Jiang

Most education and workplace learning takes place in classroom contexts far removed from laboratories or field sites with special arrangements for scientific research. But digital online resources provide a novel opportunity for large scale…

计算机与社会 · 计算机科学 2015-02-17 Joseph Jay Williams , Juho Kim , Brian C. Keegan

As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…

人机交互 · 计算机科学 2025-12-09 Ruiwei Xiao , Xinying Hou , Ying-Jui Tseng , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth R. Koedinger

This paper provides a comprehensive review of the design and implementation of automatically generated assessment reports (AutoRs) for formative use in K-12 Science, Technology, Engineering, and Mathematics (STEM) classrooms. With the…

人机交互 · 计算机科学 2025-01-03 Ehsan Latif , Ying Chen , Xiaoming Zhai , Yue Yin

New technologies, such as MOOCs, provide innovative methods to tackle new challenges in teaching and learning, such as globalization and changing contemporary culture and to remove the limits of conventional classrooms. However, they also…

计算机与社会 · 计算机科学 2016-10-25 S. H. Song , Marco Antonelli , Tony Fung , Brandon D. Armstrong , Amy Chong , Albert Lo , Bertram E. Shi

Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…

人机交互 · 计算机科学 2025-08-19 Zixin Chen , Jiachen Wang , Yumeng Li , Haobo Li , Chuhan Shi , Rong Zhang , Huamin Qu

Learning theories emphasize the importance of intrinsic and extrinsic motivators in curricula, and games are a promising way to provide both while constructing the game and presenting or sharing it in public or with a community. New…

计算机与社会 · 计算机科学 2019-01-07 Bernadette Spieler , Wolfgang Slany

In today\^as world designing adaptable course material requires new technical knowledge which involves a need for a uniform protocol that allows organizing resources with emphasis on quality and Learning. This can be achieved by bundling…

计算机与社会 · 计算机科学 2010-07-27 Sonal Chawla , R. K. Singla

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

人机交互 · 计算机科学 2020-02-11 Athanasios Mazarakis , Paula Bräuer
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